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Showing content with the highest reputation on 07/27/2023 in all areas

  1. Hi folks MAXON has multiple job openings for developers https://www.maxon.net/en/careers/senior-maya-developer https://www.maxon.net/en/careers/gpu-rendering-developer https://www.maxon.net/en/careers/junior-c-software-developer All job openings: https://www.maxon.net/en/about-maxon/careers Make sure you refer to CORE4D in your application, that way you are making sure that your application will be reviewed in detail.
    2 points
  2. Been thinking about subscribing to Octane. $267 USD/year is pretty reasonable and (imagine my surprise) about equal to Redshifts annual subscription cost of $264 USD/year. What makes Octane attractive is its ease of use, but then again my biggest barrier to mastering any node based program is being able to understand which node to connect next given all the options. That flexibility is what makes nodal programs so powerful, but it also complicates the workflow (IMHO) and you fall into "analysis paralysis". So the ability to Octane to be context sensitive at the node connection level is very inviting for experimentation and therefore learning. In comparison, my original workflow for Redshift was to first start with what I know best, the Physical Renderer, and then convert to Redshift. That gave me the bones of what I want to achieve as a starting point. But I have to say that conversion is very crappy. So much is left out and the reflectivity was way off so it was a complete waste of time. Nevertheless, I would still have to agree that it does take a lot of work get Redshift to look right. There really are too many settings. I have yet to play with Octane so I have no idea of just how much easier it is to get acceptable results. But my journey with Redshift has been a struggle so anything that is easier and just as fast is very attractive to me!!! A word about the free models, plugins, etc that come with Octane. First off, Embergen is a huge draw for going with an Octane subscription. But I fear that will be coming to an end. As Embergen (and the soon to be released Liquidgen) has really taken off in popularity, JangaFX no longer needs that relationship with Otoy and may be pulling out of it. So keep an eye on that. Plus Kitbash3D is no longer part the deal as well. I think they pulled out ever since Kitbash3D launched their own subscription service called Cargo. I originally was very anti software subscriptions but have changed my opinion because the companies behind them (like Otoy and Maxon) are continually improving the software. Not so much a fan of model subscriptions where I can't use that model anymore once the subscription ends and it is not like they are improving the models every year. Cargo has been launched for a while now and they finally included their first "Cargo exclusive" model called Police Station. Looks cool...but would I use it? Probably not. Dave
    1 point
  3. Gee fanx Vector! I also forgot about the 'Fit Circle' tool, too stuck in my old ways. I am modelling an accurate watch at the moment that tool would have helped quite a bit on that. I kinda figured integrating the eye mesh into the head was a better option, I mean I made this character over twenty years ago and want to revamp him so he is defo going to look at least a little better 🙂
    1 point
  4. That's a really heavy simulation for me to run... Hmmm... I was expecting Pyro could work under the Volume Builder but it doesn't... I tought I could add an SFD Smooth to it ... I only have a terrible idea ... mesh it with the Volume Mesher, lower the Voxel Range Threshold, make it a child of an other Volume Builder, apply the SFD Smooth and then render the VDB. It's a good thing you have a single color smoke. Hopefuly this will eliminate the circles because if it doesn't you'll need to put it under the Remesh... Maybe the safest method is a post effect blur...
    1 point
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