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Showing content with the highest reputation on 07/20/2023 in all areas

  1. simply expand Elements port and use Ratio or Color...
    2 points
  2. Nodes have powerful distributions which are not available in rest of C4D therefore here is a small asset which resolves this. This asset generates point cloud which can be used as target for cloner or matrix and utilize it in MoGpraph. To use simply import the attached zip via asset browser Once imported you can used the object in graph or in object manager: Use cloner or matrix in vertex mode to generate visible objects Depending on what is chosen in distribution result is generated (Mandelbrot example) This asset has following distributions: - Mandelbrot - Mandelbulb - Trigonometry More distributions are on the way 🙂 Distribution.zip
    1 point
  3. It will definitely be supported in Redshift 3.5.X
    1 point
  4. The free assets include 40 models suitable for use in architectural visalization, games or motion graphics projects, including furniture, home furnishings, pot plants, and environment objects like rocks. The models are provided in a range of file formats, including 3ds Max (.max), Blender (.blend), Cinema 4D (.c4d), Maya (.ma) and SketchUp (.skp), and in FBX format for other applications. Renderers supported include Arnold, Corona, OctaneRender, Redshift and V-Ray, plus Blender’s Cycles and Eevee; and the assets come with texture maps between 1K and 8K in resolution. There are also 55 PBR texture sets, including bricks, tiles, concrete, metal, plastic, wood, ground materials and fabric, provided in PNG format at resolutions between 1K and 4K. You can choose between specular/glossiness and roughness/metalness workflows, with the other maps provided including diffuse, displacement, normal and ambient occlusion. Finally there are 8 HDRIs available to download for free, all exterior scenes, taken at different times of day, and provided in HDR format at resolutions up to 18K https://www.poliigon.com/search/free
    1 point
  5. I have to disagree.....I rather liked the music. The models....not so much. Honestly, if you need an AI program to generate a block table (5 cubes slapped together) or a blocky sofa (more cubes slapped together with horrendous texturing), then you should probably re-think your life in 3D. Also, the AI is being trained mostly for furniture right now...so not quite the Dall-E of 3D. Plus, why even pursue this when photogrammetry programs produce far better results and are infinitely more versatile. Meshroom has nothing to fear. They are also focusing on the food industry as well with this AI program. I find this focus interesting as it seems to be aimed at 3D artists supporting the advertising industry. But both food and furniture are sold on their visual appeal so whatever you create in 3D needs to be spot on perfect and so far, the results are less than mediocre. What a minute! Is the benefit of an AI program creating 3D models of food and furniture the ability to create mashups of the two? Is that an un-tapped demand area in the 3D world? I never thought of that! Here is what the video demo produced when given "Chair with a cheeseburger texture." Enough said. Dave
    1 point
  6. Lava lamp prototype 🙂 Make sure you cache the volumes 152_Lava_Lamp(MG).c4d
    1 point
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