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Showing content with the highest reputation on 07/17/2023 in all areas

  1. Nodes have powerful distributions which are not available in rest of C4D therefore here is a small asset which resolves this. This asset generates point cloud which can be used as target for cloner or matrix and utilize it in MoGpraph. To use simply import the attached zip via asset browser Once imported you can used the object in graph or in object manager: Use cloner or matrix in vertex mode to generate visible objects Depending on what is chosen in distribution result is generated (Mandelbrot example) This asset has following distributions: - Mandelbrot - Mandelbulb - Trigonometry More distributions are on the way 🙂 Distribution.zip
    1 point
  2. No distinction at all - they are one and the same thing. That absolute commonality of the core components is one of the really nice things about H.
    1 point
  3. @HappyPolygon Until it is fixed you can use this custom version of the random selection. To install it go to the Asset Browser -> Create menu -> "Import Assets..." and point it at the zip file (don't unzip). After you've done that there will be a new version of the asset, that is more random. random_random_selection.zip
    1 point
  4. I made a quick test by blending a metallic shader and a transparent shader with a swirl texture inside the self illumination, I do not have enough information to build it correctly though..
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  5. Here it is, I´m sure Joao is fine with that. EFS.c4d
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  6. Hi, sadly the download of EFS.c4d does not work anymore (Access Denied). Any chance to get in somewhere else?
    1 point
  7. I have PLAed the hell out of this wave and I think it's beautiful. EM wave.c4d
    1 point
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