Nodes have powerful distributions which are not available in rest of C4D therefore here is a small asset which resolves this. This asset generates point cloud which can be used as target for cloner or matrix and utilize it in MoGpraph.
To use simply import the attached zip via asset browser
Once imported you can used the object in graph or in object manager:
Use cloner or matrix in vertex mode to generate visible objects
Depending on what is chosen in distribution result is generated (Mandelbrot example)
This asset has following distributions:
- Mandelbrot
- Mandelbulb
- Trigonometry
More distributions are on the way 🙂
Distribution.zip
@HappyPolygon Until it is fixed you can use this custom version of the random selection. To install it go to the Asset Browser -> Create menu -> "Import Assets..." and point it at the zip file (don't unzip). After you've done that there will be a new version of the asset, that is more random.
random_random_selection.zip
I made a quick test by blending a metallic shader and a transparent shader with a swirl texture inside the self illumination, I do not have enough information to build it correctly though..