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Showing content with the highest reputation on 07/15/2023 in all areas

  1. I made a quick test by blending a metallic shader and a transparent shader with a swirl texture inside the self illumination, I do not have enough information to build it correctly though..
    1 point
  2. In the timeline you can show/hide keyframes based on takes. Bear in mind you won't be able to actually edit them unless you drag and drop the specific object you want to edit into the take you want to edit it in. EDIT - here's the menu
    1 point
  3. Version 1.0.0

    50 downloads

    This scene creates you instant Edge damage on any mesh. The difference between normal Volume Builder damage is that this mostly applies onto your edges as opposed to the classical VB damage which applies equally everywhere. To achieve this, it uses a boolean trick together with 2 volume builders. I have yet to find any other approach which can achieve this and does not require manual setups specific to the given mesh. Its very easy to use, just drag in your mesh into the slot. See all details, tips and further optimization ideas in the thread. (File saved with 2023, the principle will work up to R20 backwards)
    Free
    1 point
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