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Showing content with the highest reputation on 07/10/2023 in all areas

  1. Nodes have powerful distributions which are not available in rest of C4D therefore here is a small asset which resolves this. This asset generates point cloud which can be used as target for cloner or matrix and utilize it in MoGpraph. To use simply import the attached zip via asset browser Once imported you can used the object in graph or in object manager: Use cloner or matrix in vertex mode to generate visible objects Depending on what is chosen in distribution result is generated (Mandelbrot example) This asset has following distributions: - Mandelbrot - Mandelbulb - Trigonometry More distributions are on the way 🙂 Distribution.zip
    2 points
  2. I mean simple sphere with texture as you want (or some nice noise in luminance...)
    1 point
  3. I have actually had more issues with USB drives than with other types of drives. They can fail to be recognized by that port if improperly removed or simply because there is some hardware conflict on your PC - which can come from anywhere. I have also found them to be more prone to physical damage than other drives. While this may not be an issue, every connector has an insertion life. For example, DIMM memory and CPU's are around 250 insertions --- simply because they don't want to put more than a few microns of gold on the pins - and you should not be removing them. USB insertion life is around 1500 insertions which is far less than USB-C and micro USB at 10,000 cycles. While 1500 insertions is probably more than you will need it does point to the fact that the USB contacts are not plated as thick as other type of connectors and therefore more prone to failure. Point being: I am more prone to insert and un-insert a USB port on my PC simply because I tend to use those ports more often. USB-C and micro-USB...not so much. Just a thought if the goal is long term storage. Dave
    1 point
  4. This is a turbo-charged version of the previous setup, inspired by a recent post in the C4D thread doing the same thing. Here's everything happening in this one: Circles are emitted and scale up in concentric fashion They distort as they grow, but only on the outer circles - the inner circles remain intact. They have a colour gradient from inner to outer They are duplicated and projected onto a sphere Each copy has its own noise variation - specifically each copy has a different noise offset and frequency applied. I can precisely define what these values are for each one. There is a mask (falloff) that drives both scale and colour of these copies. There is a scene file for this. I also just threw a noise on top of the whole thing, for shits and giggles, and added a basic render setup in Karma. houdini_SJEtYGNQHo.mp4 This is the post from the C4D thread: Concentric Rings on a Sphere Scene File.zip
    1 point
  5. Thanks for all the help! Setting the phong low enough really helped to clean it up. @Vizn I really want to try that untriangulate mesh command. That's exciting LOL
    1 point
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