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Showing content with the highest reputation on 06/15/2023 in all areas

  1. You won't be able to export visibility from C4D. Use scale set to absolute, uniform, -1 instead. That should do the trick. You'll probably also want to get rid of any falloff on the field so that stuff within it is immediately "removed".
    1 point
  2. Graph to spline 🙂 This one takes the shape of graph UI and makes a spline in viewport Viewport 102_Graph_To_Spline.c4d
    1 point
  3. It's frustrating, I understand; but 'correcting the internet' is a rather large project : )
    1 point
  4. You're fooling yourself if you think Maya isn't adding polygons when you toggle Smooth Mesh preview. Quick way to show yourself is: 1: Add a box. 2. Ensure Display > Heads Up Display > Poly Count (or whatever it is now) is turned on. This shows verts, edges, faces counts in the viewport. First row is total counts, middle row is for selected objects. 3. Toggle Smooth Mesh Preview and watch the numbers change.
    1 point
  5. Ok, maybe lets get to the root of the issue. What makes you think Maya isn't subdividing the mesh to get the smooth result? I've got £5 here which says Maya is 100% subdividing the mesh exactly as C4D is. In fact you're probably pressing a shortcut called SDS...... SubDivision Surface....
    1 point
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