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Showing content with the highest reputation on 05/24/2023 in all areas

  1. ScreenRecorderProject6.mp4 a = 50 b = 30 1 - ( mod ( id ; ( a+b ) ) - ( a - 1 ) )
    2 points
  2. I'm not sure, about how effective this move will be with the new sub. but i subscribed for old times sake 🙂 I generally never really like the ad supported nature of the internet, always thought it'd be better if people paid for things they liked. ( personally loving ad free youtube experience, just wish their algorithm also changed away from ad generating content). I see the younger generation no longer really wants to search for answers, they just want to ask on discord/slack/chatgpt and get an instant personalized answer. But i'm looking forward to see what can be built here, i'll try be more active. What are the rules about spamming my c4d related products? :))
    1 point
  3. I would go down 1 of 2 routes here. First go for the FOV route, just select your camera, take a look at the focal length, then reduce the number. This will optically zoom out, giving you a wider field of view. If that doesn't work for you, then Add a second camera, place it inside the animated camera in the object list, activate this new camera, then navigate backwards in a straight line. The first animated camera will now drag the second camera around with it. Just be careful you dont back up into a wall.
    1 point
  4. I think it's easier if you use a new Cloner as a Field. Use it on a Matrix Selection on your initial Cloner. (I can't do it 'cause I use R20) You can even do it with some simple Cubic Fields or a Shader Field. But you need to keep the cloner still and not change the number of clones or their distance from eachother from the Cloner parameters. fields.c4d The Formula Effector is an iterative condition on every instance. You can easily define a condition to move every Nth instance but you want a slice which is a complex condition. In your case you need to move every 12th AND 13th AND ... AND 23rd. Probably a Python Effector is more efficient...
    1 point
  5. As expected. They want to tempt you through the door with one handle. Easy to get in, hard to get out.
    1 point
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