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Showing content with the highest reputation on 05/19/2023 in all areas

  1. Here's a Python Effector animation based on an idea by Expresso Mechanic on YouTube 1 platonic.c4d
    2 points
  2. Straight wizardry! 🎩👌 Thank you this is incredible. I didn't know you could use a tracer in the fields and am still wrapping my head around this and certainly wouldn't have gotten this on my own.
    1 point
  3. Fee is the same for users that registered before April.1.2023, there is no change, meaning 5 eur| 6 months. For new users it is 5 eur | 3 months. We have to finance dedicated server with high bandwidth and support plus forum software, addons, spam defense and backend. we are actively searching for new sponsorship to remove this and open up the community
    1 point
  4. Found another approach in Houdini : ) It's the program that makes the easy stuff hard, and the hard stuff (relatively) easy... LOL! I'm done on this : )
    1 point
  5. Not a big problem to create on a small scale, but this caught my eye as a hard and quite Interesting challenge to do on a larger scale. It's one that I thought would be quite suited to Houdini, but procedurally generated, randomly oriented, non-intersecting, Y branching tubes are a very tough call! Here's an initial shot at the non-intersecting tubes bit... close, but work to do!
    1 point
  6. 1 point
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