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Showing content with the highest reputation on 04/28/2023 in all areas

  1. pm question - "How to find corner polygons?" Set as modifier in OM Graph is simple 170_Corner Selection.c4d
    1 point
  2. I checked the sceene in R25 and it seems to be an other problem with it too. unfortunately I right now dont have the time. render out 0-179 and delete frames 0 to 89. that should work.
    1 point
  3. I dont know if his is your problem, but I sometimes forget to get rid of the last frame. If the keyframes are on 90f and 180f you have to render out 90f to 179f. 90 to 180 are 91 frames anyway. I guess you would like to render out 90 frames?
    1 point
  4. OK, so we should follow the sort of flow that we see in your lower reference and apply that structure to make the one above it. But unlike the lower ref, the white moustache doesn't have any as obviously pointy / tufty bits so the silhouette is different. So, starting at the centre line, with a cap-less cylinder with 8 rotational segments we can ctrl drag the right most edge loop out and rotate and scale the loops until they match the overall shape, and having set the axis to the centreline you can use Symmetry (under SDS) to get the other half, like so... At this point, having established the overall shape, there are choices to make... you could: 1. Add more loops to this model to get a low poly ridged look for the hair, 'suggesting' the hairs in a low poly sort of way 2. Actually use hair to fluff-ify this base model, which you'd have to manually brush into the right shapes, because at the moment the flow of the hairs isn't the same as the flow of the object. 3. Add some tufty points to this model to suggest the gaps and partings in the hair more like your lower ref. Which do you prefer ? I quickly tried option 1, so beveled the (left to right) centre loop into 5 which allows us to pull out some vague curves up on the front side (select every other loop on the front using path selection) to suggest the hairs... CBR
    1 point
  5. Hello, Here is a new projection UV added to the plugin, the Radial projection allows to unwrap along an arc like this : Have fun with the UV ! 😉 https://code.vonc.fr/projecteur-uv
    1 point
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