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Showing content with the highest reputation on 04/27/2023 in all areas

  1. This uses the Boolean Intersection technique ive described on youtube but combined with Volume builder twice to finally create 1 click edge damage concrete the proper way. This of course also works for other materials. It took me a long time to get on the right track to get the concrete technique right to not make it look wrong. The key is to try keep sharp edges and a flat surface mostly, but options for holes and grunge are there. How to use: Just drag any mesh there, thats it. Make sure the mesh is closed, otherwise you will need to go to the volume builder and enable the "optimize and close holes" which makes it much slower however. Tips: You can tweak the top volume builder Dilate and erode settings for surface details or sharper softer outcome. You can tweak the bottom volume builder to change the edge damage. Also try increase Iterations in dilates and erodes. Total calculation time is a couple seconds only on my 12900k but the boolean is the bottleneck and can get laggy, however I do a mesher reduction and polygon reduction to optimize. I think this could be further optimized by using the boolean from the Nodes system which I strongly assume is multi threaded (Edit: there is no geo boolean in nodes yet?), but I haven't gotten to that yet. If that were the case, you could feed this much more powerful things. You can also try high quality boolean. You can also drag multiple meshes at a time. Test settings on a small mesh for performance always. The polygon reduction on top does a good job in making game ready meshes as well, also applies vertex colors for AO and edges ready for shaders to be used within engines such as unity or unreal. Recommended process is: - Drag in, wait - Create instance - Collapse instance - Drag instance into poly reduction (tweak if wanted) - Create instance of poly reduction - Collapse poly reduction - Export mesh with the vertex colors / Use in production But do as you like, the mesh is there. Edit: I should also upload this to downloads Download below. Shrikes Damage Generator.c4d
    3 points
  2. This is intro to R25. Previous courses are obsolete at this point since many things changed, there will be a new series soon.
    1 point
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