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Showing content with the highest reputation on 04/26/2023 in all areas

  1. This uses the Boolean Intersection technique ive described on youtube but combined with Volume builder twice to finally create 1 click edge damage concrete the proper way. This of course also works for other materials. It took me a long time to get on the right track to get the concrete technique right to not make it look wrong. The key is to try keep sharp edges and a flat surface mostly, but options for holes and grunge are there. How to use: Just drag any mesh there, thats it. Make sure the mesh is closed, otherwise you will need to go to the volume builder and enable the "optimize and close holes" which makes it much slower however. Tips: You can tweak the top volume builder Dilate and erode settings for surface details or sharper softer outcome. You can tweak the bottom volume builder to change the edge damage. Also try increase Iterations in dilates and erodes. Total calculation time is a couple seconds only on my 12900k but the boolean is the bottleneck and can get laggy, however I do a mesher reduction and polygon reduction to optimize. I think this could be further optimized by using the boolean from the Nodes system which I strongly assume is multi threaded (Edit: there is no geo boolean in nodes yet?), but I haven't gotten to that yet. If that were the case, you could feed this much more powerful things. You can also try high quality boolean. You can also drag multiple meshes at a time. Test settings on a small mesh for performance always. The polygon reduction on top does a good job in making game ready meshes as well, also applies vertex colors for AO and edges ready for shaders to be used within engines such as unity or unreal. Recommended process is: - Drag in, wait - Create instance - Collapse instance - Drag instance into poly reduction (tweak if wanted) - Create instance of poly reduction - Collapse poly reduction - Export mesh with the vertex colors / Use in production But do as you like, the mesh is there. Edit: I should also upload this to downloads Download below. Shrikes Damage Generator.c4d
    2 points
  2. Don´t have it but expect you got zipped file with database. Simply unzip it, place somewhere you want to have it, open c4d Asset Browser and connect database (step 2 is optional, just to see whats happend when installed database (will be added under "User Databases")) After these steps you should see added database and objects appear in asset browser (search for their name or are created in special folder, you´ll see)
    2 points
  3. Want to learn some nodes? Dive into this unique training which covers all the novelties in the nodes system for R25. Nodes? Capsules? Assets? Parser? Tessellation? If these terms are confusing and sound odd, then this volume will get you up to speed. Understand the concepts and techniques needed to use node sytem efficiently and to your advantage. Lesson outline 1. Intro_and_requirements 2. Capsules 03_Geometry_Caching 04_Database_parser 05_New_Nodes_And_Assets 06_Spline_Primitives 07_Spline_Assembler 08_Spline_Length 09_Spline_Property_Interpolate 10_Spline_Type 11_Evaluate_Spline 12_Tessellation 13_Spline_Primitive_Group 14_Line_To_Mesh 15_Formula_Spline 16_Data_Visualizer 17_Delete_Segment 18_Multitrace 19_Curl_Spline 20_Typewritter Duration 135 mins https://www.core4d.com/ipb/store/product/45-introduction-to-r25-nodes/ Note: Link will work only for registered members
    1 point
  4. Hi Christoph 1 Open Asset browser 2 From Create menu select 'Import Assets' 3 Locate the zip file and import - New category called 'CORE4D' will be made in asset browser with all the primitives within
    1 point
  5. We didn't. We took the perimeter edges of the original (via edge to spline command), and extracted a spline from it. By placing that spline in an Extrude generator, one of the caps options is 'ngon'. CBR
    1 point
  6. CA - Character anim as Chester says Click and drag on little spheres, that activates the row. Bear in mind this is a prototype : )
    1 point
  7. Can it be updated to 2023. Can make it work upto R26
    1 point
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