Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/10/2023 in all areas

  1. Wow, that is so impressive and appreciated! Many thanks Happy Polygon!
    1 point
  2. Try this setup: Tissue.c4d Ask anything you don't understand. Play with these parameters: Matrix - Seed, Count (0-6) Polygon Reduction - Reduction Strength (65-99), Preserve 3D Boundaries (on/off) Remesh - (on/off) Sphere - Segments (18-25), Type (Icosahedron, Tetrahedron, Octahedron) Other sourses: Trypogen Plugin (R25 - S26) Trypogen II (R21-S26) Trypo Lite DualGraph Plugin DualMesh (SceneNodes)
    1 point
  3. One last update... I got it working! I had to toggle on "Indexed Attributes" and include the Normals attribute (N), on the SOP Import LOP. This same option would also need to be toggle on for the USD ROP. With the normal attributed indexed, Cinema4D was able to generate the appropriate normal tag! What gets me is that Blender / Keyshot didn't require this to pick up on the normals. Still odd, but it's working now and I'm not questioning it.
    1 point
  4. Awesome thank you @bezo
    1 point
  5. If you don't know what makes a setup slow it often helps to enable the heat map. In this case it will show you that roughly half the computational time is used in the subdivide node. I fear there isn't much you can do to speed this up.
    1 point
  6. Thanks, I am aware of that. I constantly shift between 60 and 90, as 60 is better for IPR, but 90 is better for rendering (when no other apps are on)
    1 point
  7. maybe some nodes-using way. No mograph, straight transition thru range mapper and string part node... (you could try to search "string" in commander ynd you´ll find a lot of really funny nodes for example creating random texts from source you define, from random categories you´ll define, hiding/unhiding texts, connect, truncate etc...) changing texts_2023_02.c4d
    1 point
  8. ScreenRecorderProject217_2.mp4
    1 point
×
×
  • Create New...