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Showing content with the highest reputation on 04/08/2023 in all areas

  1. ScreenRecorderProject217_2.mp4
    2 points
  2. Talking about Maxon listening to users... This is my list: Wall Thickness Generator ✓ Shift array Node ✓ Shuffle array Node ✓ Shuffle indexes Node ✓ Convex hull Node ✓ Point on Circle Node ✓ Closest Points Node ✓ Dash Spline Modifier Node ✓ Trim Spline Modifier Node ✓ Distance to Line Node ✓ Strip Node ✓ Random character generator Node ✓ Random text from default Node ✓ Join Node ✓ Split Node ✓ Reverse Node ✓ Repeat Node ✓ Shader-driven colors in Pyro ✓ Destructor and Pyro compatibility ✓ Deleting individual Variadic inputs ✓ Show all connected nodes to selected node ✓ PRG Clear Sky (RS) ✓ A big thank you to all Maxon developers and team coordinators.
    1 point
  3. Do you seriously expect a response with that level of detail in your question?
    1 point
  4. @Zerosixtwosix wow ! I would not have come to this solution. Thank you. I might be watching your demo a few more times I think.
    1 point
  5. As far as I could understand, I think it was more about him 'finding a way' to use the cloth dynamics engine to do 'grains' - to a very limited extent - a method that no longer works in the latest version. ...and at 9:50 he doesn't seem very happy about the new thicken tool... apparently very similar to his Thickener plugin... I wouldn't get your hopes up too high...
    1 point
  6. This is probably the most advanced video channel about XPresso you can find. https://www.youtube.com/@ExpressoMechanicTV
    1 point
  7. Xpresso is over 20 years old. Quite a few resources on it are printed books or otherwise not as easy to find as YouTube videos. Regardless its age it is still a premiere tool in Cinema 4D and there to stay.
    1 point
  8. Can Chat GTP compile decent xpresso ? It can handle Python
    1 point
  9. I can't test your project as I work in R23. Indeed, you cannot use the Field Force to influence the speed if you are using it to influence the direction. So what I did was to just duplicate the Field Force and set the copy to Add to Velocity, you can then change the speed from Strength. Although my test was done with particles it might as well work with Pyro. But there is one unsolvable barrier with this method: How would you control the variable speed of debris ? As I see it you can end up having a smoke with a constant speed but debris of variable speeds resulting in smoke surpassing some parts and hard to catch up with others .... One question though... Why didn't you just apply the Pyro to the fragments ?
    1 point
  10. In the interests of trying to call balls and strikes fairly and without emotion, I do have to have to say that the changes made to C4D since R25 were good ones. Props to Maxon. Unfortunately, there was just not enough in R25 to warrant me upgrading from R23. I made a decision at that point, to get off the perpetual upgrade train and stay with R23. But I made that decision with the sound expectation that perpetuals were going to go away SOMEDAY. So why continue to spend that $950/year if you felt that at some point they would no longer be offered? Do I want perpetual licenses? Yes, of course. But here is the insight that made me really re-think that position: At some point after I stop upgrading, that "perpetual" license has its own expiration date. It will not last forever because its life is determined by your computer hardware and OS. In the future, will R25 run on Windows 16? Not sure. Can it run on the latest CPU's you buy in 2029 as their instruction sets do change over time? Or the GPU's? Today, yes. 7 years from now - who knows. To prove this to yourself pull up your oldest version of C4D, reinstall it and let me know how you enjoy the experience (assuming it still runs). And by old, I mean older than R15. Yes, it may run, but the viewport could be glitchy. Certain commands could generate errors with the C++ executables....all sorts of issues. Plus, you will hate the rendering on those old versions. That is the allure of CG. The rendering just keeps getting better. At some point, R25's AR rendering is just going to look like crap (and that point is probably already here when you look at RS and Octane). Will the latest version of Octane still run on R25 in 7 years? Maybe not. So at some point you are going to look at your perpetual license that you paid extra for and go "ugh.... why do I keep this around" -- which by default makes it lose its "perpetual" status from your perspective. If you are not using it, it is not perpetual because it has NO PERPETUAL VALUE TO YOU. And isn't the true purpose of software! To provide you value? If you are not using it, it is not perpetual because you have determined it has no value....it's just eating up hard-drive space. You may be able to limp along for maybe the next 7 to 10 years with R25, but ultimately it will either be incompatible to your hardware or the user experience and rendering capability will dissuade you from using it. Understanding that end-state, I made the decision to walk away from C4D with R23 as I was not enamored yet with subscriptions. R25 did not help that opinion but R26 and R2023 have since changed that perspective. So, I saved myself $950 by avoiding R25. I will also save myself ($950 - $720) $230 should I decide to get a one-year subscription. Still haven't made that decision yet, but time is on my side. No deadlines like the MSA. Want it? Not want it? I can make that decision now or 6 years from now without any financial impact. If the perpetual train still existed, those choices would have had a financial impact. And if I do decide to dip my toe back in the latest version of C4D with a subscription, I can get it for a year or a month - my choice. Again, just trying to set aside the emotional connection we have to software that we all loved at one time or still love today and looking at it from a more pragmatic. clear-eyed perspective. Dave
    1 point
  11. A premiere tool - but Maxon won't upgrade it?
    0 points
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