Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/30/2023 in all areas

  1. I bought the Cafe nodes training when it was there, and (could be wrong) it might have been on Youtube for a bit as well, as some of the recent Cafe training ended up there in 720p versions before they changed their mind. Funny comment in the earlier thread There was a guy online who had done a good long Scene Nodes video for Youtube then on his website he said that a full Scene Nodes training course was coming from him. I wrote to him, hey, can I buy it, etc. He wrote back, he wasn't going to bother recording any further videos on it until Maxon finished their development. This was something like a couple of years back, and a fair point as it's still in development and Maxon have done another UI change for it. Rocket Lasso does periodic videos with it, Noseman does videos for it, not many others. Tim Clapham did a video a few months back on Scene Nodes, below, and the comments below it on Youtube show that most people still haven't got their heads around it. Sometime this year or next Maxon should just pay Chris Schmidt to do a Nodes from beginner to hero course, and either have Chris then sell it to make some more bucks, or put the whole thing online for free. Or, if they want, the Training Team could do a multi part series (like they do on Redshift, C4D, rigging etc) just on Nodes, here's how to get started. here's what you can do. And I appreciate a fair bit of this is already out there, but it's scattered all over. The learning process is part of what I want to see in any 3D app's ecosystem, Maxon are doing a good job with most other aspects of C4D right now, but the Nodes training for beginners isn't extensive. My general guess is once that Scene Manager is done and they have their Object manager replacement there for everyone to see, we'll get more training showing us what's what, but I'd guess this would be in 2024 or later, would love to be wrong.
    1 point
  2. It seems like Maxon has already abondoned Scene Nodes, unless they have some twenty year plan for it that I'm not aware of and it's actually right on schedule.
    1 point
  3. Thank you! Was looking for a an activation check box somewhere as well
    1 point
  4. Solid update, even the Maxon site shows some extra love in the update pages there. Hopefully they can keep the cool features coming at a decent rate through the year.
    1 point
  5. If you need to stick to AR with long rendering times you might consider rendering like 1/4 or 1/2 size of the image and use upscale tools like Gigapixel etc to blow up to final resolution
    1 point
  6. I'm starting to get decent result. I need to make a lot of adjustments and try many variations to avoid the "stitched look" though... One limitation really bothers me: the depth (distance) is evaluated from the bottom to the horizon line. Canvas expects us to put large structures, like mountains, in the back and flat surface, like grass or sand, in the front. Trying to make a canyon or a mountain range is then impossible. I hope this can be improved by giving the user a way to assign a distance to the shapes (with a depth map, overlay or z-position). I also wish we would have control over the illumination. It's limited to selecting a "style". We cannot yet adjust the sun position. Here a few tests, in Panorama mode:
    1 point
  7. I didn't have the new Commander (Shift+C) out of the box. I had to reassign the shortcut to the new Commander: The new Commander is so cool! 🙂 I don't think I'm going to touch the menus in the foreseeable future...
    1 point
  8. PA.mp4 I also didn't understand your question, but here's a little test. New Cloth Simulation. Set up the rubber element simulation, then used the cloner to make the handle. I used these parameters Bendness, Stickiness, Friction, Iteration, Smoothing Iterations. + created a vertex map for Bendness and Stickiness.
    1 point
  9. I suppose the question here is: do you need to simulate this? the geometry and setup looks simple enough that you could just rig this up with either a pose morph or some deformers.
    1 point
×
×
  • Create New...