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Showing content with the highest reputation on 03/29/2023 in all areas

  1. Hi all We are proudly presenting our second plugin based on wonderful new nodes technology for creation of parametric surfaces CORE 4D primitives 2.0 https://www.core4d.com/ipb/store/product/44-core-primitives-20/ Some things are impossible to model correctly. Expand your primitives with these premium parametric surfaces based on pure mathematics. Fully adjustable, fast, seamlessly integrated as capsule or node they are fully compatible with Cinema 4D in every respect Package contains following 12 primitives: * Menger sponge * Mosley snowflake * Fermat spiral * Archimedean spiral * Hyperbolic spiral * Tan spiral * Koch curve * Dini surface * Braided torus * Umbrella surface * Sierpinski triangle * Taubin heart Requirements: Cinema version 2023+ is required Here they are in action
    3 points
  2. The Maxon One Spring release has arrived: https://www.maxon.net/en/article/spring-2023-maxon-one-release-adds-extraordinary-value I'm excited about the Redshift-News, off I go exploring! 😄
    2 points
  3. The usual weird quirk of timing continues with Blender's new release coming out the same day. Both releases look fine, and both show a snapshot of what each developer is up to, what they're evidently interested in, and where they're going. C4D continues to polish the stuff they're polishing, Blender continues to add the stuff they're adding. I'll be largely off the forum for the next couple of months while I learn Bitwig, will drop back in after.
    2 points
  4. It appears gltf import was silently added too. I only caught that while reading the update to C4D Lite ironically enough.
    2 points
  5. Looks like some useful new features. I'd be interested to see how the new thicken / shell tool works on more 'difficult' geometry. It does slightly amuse me though how Chris is so enthusiastic about the 'new' RS nodes panel with integrated node panel on the left and attributes on the right... Yes, that's near enough the one that I have in R21... : ) I think someone at Maxon must have Houdini Indie : ) so many 'lifts' from there...
    1 point
  6. Redshift's Flakes-Shader is really nice, too. (A similar solution was already available via OSL, not sure if this is different at all, but much more convenient) A caveat: The Flakes-Shader goes directly into the material, not via a Bump-Shader, like every other thing. I know, I'll forget that at least 30 times 😅
    1 point
  7. That's a very good question ! You can' certainly turn hair into geo, but have never tried it with feathers ! Will do if I get a second later... CBR
    1 point
  8. Yep. Still a way to go there 'til we achieve completeness / parity with more advanced features there, but it has got better. CBR
    1 point
  9. We got a Thicken tool guys ! Advanced mode is a wonder to behold... And updated Symmetry ! As usual Chris Schmidt has got us covered... but all thanks to Maxon modelling devs especially - lovely job there. Very nice to finally have a shell tool better than everyone else's, and to be able to have a better alternative to Cloth Surface 🙂 CBR
    1 point
  10. The lovely Elly at the training team just confirmed new feature announcements for later this week, in just a couple of days.
    1 point
  11. 1 point
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