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Showing content with the highest reputation on 03/26/2023 in all areas

  1. Better post a new question topic to catch the eye of those who know Blender
    1 point
  2. Here's a thought: Layer enhancements allowing for the assignment of multiple layers to an object with overrides and perhaps some notion of property inheritance between ancestor/descendent layers.
    1 point
  3. I think the implication was that we'd be getting a new Object Manager that does all the same old stuff, but has an additional layer of visibility and access to whatever node stuff is going on, and seeing various Node things get bundled up into Capsules does feel like kind of a first step. My astute technical description of their presumed goal with it is that any new C4D Object Manager should be one where everyone largely goes, okay, this is pretty cool, rather than one where everyone goes, bloody hell, what were they thinking? This would potentially take a while to figure out. The Blender object manager is getting there, has some okay features, but still feels more rigid and less fluid than C4D's.
    1 point
  4. I'd like a shiny new, full-fat, highly-performant particle system that also enables fluid and granular solvers - preferably working in a unified system with cloth, pyro, etc. I'm tired of paying Insydium and waiting for substantial performance increases.😕
    1 point
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