I think the implication was that we'd be getting a new Object Manager that does all the same old stuff, but has an additional layer of visibility and access to whatever node stuff is going on, and seeing various Node things get bundled up into Capsules does feel like kind of a first step. My astute technical description of their presumed goal with it is that any new C4D Object Manager should be one where everyone largely goes, okay, this is pretty cool, rather than one where everyone goes, bloody hell, what were they thinking? This would potentially take a while to figure out.
The Blender object manager is getting there, has some okay features, but still feels more rigid and less fluid than C4D's.