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Showing content with the highest reputation on 03/23/2023 in all areas

  1. Thanks to all for your solutions, I try a few of them but none was optimal/fast so I ended up arranging premade assets to my geometry. I'm satisfy with the results but I would still like to grow the plants over my structure procedurally, so if you still have some ideas let me know. Maybe I need to look at other simulation plugins or external software like Houdini..
    2 points
  2. I think the implication was that we'd be getting a new Object Manager that does all the same old stuff, but has an additional layer of visibility and access to whatever node stuff is going on, and seeing various Node things get bundled up into Capsules does feel like kind of a first step. My astute technical description of their presumed goal with it is that any new C4D Object Manager should be one where everyone largely goes, okay, this is pretty cool, rather than one where everyone goes, bloody hell, what were they thinking? This would potentially take a while to figure out. The Blender object manager is getting there, has some okay features, but still feels more rigid and less fluid than C4D's.
    2 points
  3. Epic Games announced that the marketplaces of Quixel, Sketchfab, Unreal and ArtStation will be consolidated to a single huge marketplace - www.fab.com It seems they're going platform-agnostic with all assets, which would be a great benefit for users. Sellers of assets will keep 88% of revenue, which sounds somewhat reasonable, too. I'm slightly optimistic that this will be a good thing for the industry.
    1 point
  4. Looks like they listened to the feedback about pricing. It's also available Mac and Linux. New 'Creator' tier Sub Pricing Permanent Pricing
    1 point
  5. You're my life saver! Thank you as always.
    1 point
  6. Oh...I got it. Could you teach me how to change camera navigation mode?
    1 point
  7. the simple fact I cannot re-sort objects in the Blender object manager is a perfect example of developers thinking they know better than the user and for me shows they are not "getting there" without sorting these simple quality of life issues out first (yes I unchecked "sort alphabetically" which is a pointless feature anyways). All other apps allow you drag and resort objects in the Object Manager. Since the beginning of many of these apps in fact. It's strange I can drag/sort collections but I can't re-sort objects within any collection. It's bad enough they call it a collection. 🙂 Someone in one of their forums mentioned Groups and requested the ability to add modifiers to a whole group (like C4D). I felt like some of them never heard the word "group" before. hahaha.
    1 point
  8. Yes but it also becomes a skilless layman design tool meaning that suddenly millions of untrained people could use it to generate images with a small sub. The money will explode for Adobe
    1 point
  9. It’s going to be interesting to see how these tools also affect Adobes bottom line. If previously it took 3 Adobe seats for 3 artists to complete a job, and now it only requires 1, they just lost 2 subscribers.
    1 point
  10. I hope they don't mess with Object Manager. It is the best in the industry. Blender literaly copied it from C4D. There are room for im[provements but if they go too far away with the nodes stuff they will destroy what I see as one of the main features of Cinema 4D: the Object Manager. Every time I have to work with a complex scene in Maya I curse and wish Maya had C4D Object Manager and tag system.
    1 point
  11. The node stuff in C4D will be fun and useful once they get it to where they're taking it to. It could be a low number of years away though, for all we know. Rick Barrett did a video a long time back where he was talking about Scene Nodes, and mentioned that a replacement for the C4D Object Manager was on the way, and would eventually show the full Scene Node workflow in the way that they had planned. "That's coming soon!" he said cheerfully. I forget if this was either two or three years back, maybe two, but it's been a while. And then I look at Blender node stuff and they have their material nodes, and a massive amount of Geometry Nodes, and Houdini has their own great node workflow, so I can either keep waiting for the C4D node stuff to mature, or start learning the node workflows that have already matured. C4D needs a new updated particle system and part of my (just moderate) interest in re-subbing would be to play with a C4D that has gained some of the features we've been waiting endless years for, but as noted for 2023 I have Blender and Houdini to look at. Blender has so many similarities to C4D (including the interface) that I'm able to learn it in bits and pieces. Houdini I've played with but I really want to put aside a solid three weeks somewhere to just do Houdini and nothing else, for the whole method of it to sink in.
    1 point
  12. Your comment on the training material is interesting, because I was reading the Abobe Firefly 'FAQ's' yesterday and there was a paragraph about the training material: "...Adobe Stock content is part of Firefly’s training dataset, in accordance with your Stock Contributor license agreement." I did wonder how many contributors were aware of that clause before signing up...
    1 point
  13. Well, at least Adobe didn’t train the AI on artists’ copyrighted material without paying for it. I think AI is fantastic in many ways, but the unsolicited training/copyright thing is just plain wrong.
    1 point
  14. That's an extremely misleading statement. It is trained using copyrighted material, illegally , without which it couldn't amount to very much, or at least would take much longer to amount to something. It is only able to do this because image art is not very well protected compared to musical art, which is never used to train AI because it is so much better protected.
    1 point
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