The node stuff in C4D will be fun and useful once they get it to where they're taking it to. It could be a low number of years away though, for all we know.
Rick Barrett did a video a long time back where he was talking about Scene Nodes, and mentioned that a replacement for the C4D Object Manager was on the way, and would eventually show the full Scene Node workflow in the way that they had planned. "That's coming soon!" he said cheerfully. I forget if this was either two or three years back, maybe two, but it's been a while. And then I look at Blender node stuff and they have their material nodes, and a massive amount of Geometry Nodes, and Houdini has their own great node workflow, so I can either keep waiting for the C4D node stuff to mature, or start learning the node workflows that have already matured.
C4D needs a new updated particle system and part of my (just moderate) interest in re-subbing would be to play with a C4D that has gained some of the features we've been waiting endless years for, but as noted for 2023 I have Blender and Houdini to look at. Blender has so many similarities to C4D (including the interface) that I'm able to learn it in bits and pieces. Houdini I've played with but I really want to put aside a solid three weeks somewhere to just do Houdini and nothing else, for the whole method of it to sink in.