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Showing content with the highest reputation on 03/22/2023 in all areas

  1. Adobe is in the AI game... https://www.adobe.com/sensei/generative-ai/firefly.html
    2 points
  2. Ugh. Sorry you gotta deal with that. Relinking is something that should always work as expected. Maybe the old "copy-and-paste-all-to-new-file" workaround might get the relink to stick. Maybe relinking using a previous version of C4D? Beyond this, sounds like a support ticket is in your future!
    1 point
  3. I'd like a shiny new, full-fat, highly-performant particle system that also enables fluid and granular solvers - preferably working in a unified system with cloth, pyro, etc. I'm tired of paying Insydium and waiting for substantial performance increases.😕
    1 point
  4. Sorry, totally forgot about it... I fear adding it at this poit in case the system deletes the votes.
    1 point
  5. Well, at least Adobe didn’t train the AI on artists’ copyrighted material without paying for it. I think AI is fantastic in many ways, but the unsolicited training/copyright thing is just plain wrong.
    1 point
  6. somehow it is painful to watch this. together with chatgpt one person can generate the marketing material for a whole company. And it is a switch to big business again. Adobe will make the money, that hundred thousands of designers made. they will have to find new ways to feed their families. And on top of it we will get flooded with even more BS marketing material 😱
    1 point
  7. I voted for Xpresso, because I use Xpresso a lot and it deserves some love. But I am surprised that "real-time game engine like (e.g. Unreal) renderer" was not an option. This is what I'd want the most. We don't even need something at the same level of Unreal - even something with all the features of Element 3D for After Effects (something from 11 years ago!!!) would be great. U-Render was basically this but sadly they are no more. I was one of the early beta testers and buyers of U-Render and I was very disappointed when they closed down. U-render - even in its unfinished form - was amazing with Cinema 4D.
    1 point
  8. Contrary to previous advice I can't recommend ZRM for this. Yes it produces beautiful quads, but it knows nothing of character edge flow, and it's a bit random chance if the result is useful or not for animation ! Usually it is not I have to say... Ben's advice is good. Edge flow change nearer armpit, otherwise decent ! Because the body is 'not very toned' (to the point where we could almost call it a blob !) you don't need to follow the flow of any underlying muscles, or even the man-boobs (!), just get the edge flow right where the arms join the body. CBR
    1 point
  9. You are near there. Just move the 5 pole vert much closer to arm pit.
    1 point
  10. I found the topology workbooks by William Vaughan very uselfull. You might buy them over at gumroad https://vaughan3d.gumroad.com/ Philip
    1 point
  11. Read this article about the new Anti-AI AI-tool that will try to protect your artwork from AI crawlers. Glaze will attempt to cloak an image in a way that the style of it will be recognized in a wrong way by AI mining bots. This seems to be the first attempt of an application using AI to protect against the recently controversial AI tools like Daydream, Dall-e and Stable Diffusion. The tool works in both ways ensure a verification of its own output. The app is free but is also terribly slow and it can create visible artifacts.
    1 point
  12. Hello everyone, In this 3D animation of a Falcon 9 launch, I tried to capture the excitement of the space enthusiasts who gather around the launch sites to witness that thrilling moment when a rocket blasts off from Earth. The biggest challenge for me was all the fluid sims. Hope they turned out decent 🙂 Weapons of choice: Cinema4D, Octane, After Effects, TurbulenceFD, X-Particles, AnimaPro. Youtube link: https://www.youtube.com/watch?v=EzfkPXjqrnM&ab_channel=ThePixelWhisperer
    1 point
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