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Showing content with the highest reputation on 03/18/2023 in all areas

  1. Voxelizer is plugin for generation of voxelized surfaces. It support Primitives, Polygon objects and splines including randomization, colorization and filling modes. Adjustable, seamlessly integrated as capsule or node it is fully compatible with Cinema 4D. Parameters * Voxel size * Fill * Modes: Volume, Surface, Spline * Fill mode: Block, In, Out, Left to Right, Right to Left * Radius, sampling radius, Thickness * Randomization, amount, seed * Colorization Price: Free https://www.core4d.com/ipb/store/product/43-core-voxelizer/ Requirements: Cinema version 2023+ is required
    1 point
  2. Actually, the best part is this statement: "Purchasing a permanent license will have automatic maintenance renewal enabled by default at the maintenance prices listed above, however you can opt out during checkout. Users who have previously bought a permanent license will be able to purchase a full year of maintenance at any time after cancellation if they would like to receive new software updates." You can't get any better than that*. So, you pay for the full license and then at any point "in the future" you can get the current version for the cost of the SAME annual maintenance price. That just makes my hobbyist heart sing out loud with joy. Dave *Now...for the TFD people out there you may be wondering why I am not including the years of free maintenance provide by Jawset. Those contributions should not be ignored, and I have a great amount of respect for Jawset's founder. So maybe it is a marketing issue with Jawset more than anything else, but I have always viewed those updates as actual "maintenance", that is keeping the program running well within each host application, rather than an upgrade with new features. What JangaFX is offering is the ability to get new features with future releases after years of NOT participating in the maintenance program for the cost of one year maintenance (eg. the modo model).
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  3. Yes, particularly the fact that it is now a feasible choice for production asset modelling in top quality productions like this shows just how much Cinema's modelling toolset has come on over the last few years - it really is quite formidable now - Maxon have listened, and mostly caught up where they needed to, giving us the sort of everyday tools we used to have to turn to plugins to supplement. Of course there are still gaps, but I am encouraged to see that in every area they catch up, they usually do better than all the competition - Pyro, and in modelling, the Symmetry Modes being a good example of that recently. CBR
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  4. XP can do it. I used this a couple of times. https://3deoskill.com/shop/freebies-2/ (ivy maker python generator). a video on him making the script;
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  5. I find these VFX rather mediocre. Right from the beginning of this video I feel like watching preview sequences or game cinematics. At 00:05, the architecture lacks details and textures. At 01:00, the compositing is really bad. The girl is not correctly integrated. The pass is too dark and blurry. There should be stronger rim lights. The keying of the hair is very rough (the contour is too sharp). At 01:36, the creature has no shadows! We should see shadows on the table and on the actor. Otherwise this shot is not believable. At 02:35, the transformation is messy and relies on cheap tricks. It simply doesn't work. etc...
    1 point
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