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Showing content with the highest reputation on 03/06/2023 in all areas

  1. So I've been having this problem for a long while now, and been unable to find any working solutions online. I work on a Macbook M1 Max with 32GB Unified RAM. The longer I have cinema (2023 at least) open, the more memory it will just eat up. And eventually, my system will ask me to force quit something as it is completely out of memory. It's become even more apparent now that my harddisk is fuller than it was initially, as the message will come earlier. The activity I'm doing doesn't matter as much, the memory eatage will continue either way. Below is an example showing cinema using a whooping 141GB of memory. I have had cases where it uses over 250GB, seems like there is no end to the memory leakage. This also explains why in order to render with redshift after having C4D open for a little while, it says I'm out of VRAM and i have to restart the application to be able to render. Has anyone else ran into this insane memory leak? Any fixes?
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  2. It will take a few years before the trend starts to swing the other way. The comfort factor of just using the same app will always be appealing. Studios and freelancers with legacy projects will need a way to get back into them. There's also pipelines built around certain apps that will make it hard to change. That being said, it is happening slowly but surely. That's why I say it will take a few years before we start to see a trend shifting away from legacy apps like Maya and C4D. Based on social media responses about lots of people leaving specific apps, I can see the trend beginning. Based on job postings, I can see the trend beginning. I'm not one of those people who says "Blender will soon be the industry standard", but we'll continue to see people shift away to other apps like Blender and Houdini provided both companies keep developing at their current paces, listening to customers, having great customer outreach and building tools for various sectors.
    1 point
  3. In other posts, I have looked at Maxon's revenue by breaking down the Nemetschek financial reports and their strategy is working for them. So, it is kind of ludicrous to threaten customer goodwill at this point with a few capsules being earmarked for MaxonOne subscriptions only. IMHO and based on the overall success that SaaS is having on its own, that move will have NO positive effect on their financials. As evidenced in this thread, it will just irritate people. Customer goodwill should be viewed as a LONG TERM asset. It will carry any company over a temporary downturn in business. Goodwill will keep butts in seats if they have a few consecutive years of lackluster releases, unresolved bugs, etc. For Maxon to think that they will never have a sustained downturn in business is pure hubris and foolishness. No company has a perfect track record. Not one. Once a company goes down that slippery slope, it takes time to get back on track and past customer goodwill can help with that recovery. It won't be the engine behind the recovery (that takes internal change) but it can buy much needed time. The need to individually monetize every little thing they create is very shortsighted as it kills customer goodwill over the long term. Dave
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  5. Some more MoGraph fun : ) 34_Writing _text(MG).c4d
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  6. You were all annoyed when they got rid of the cheaper C4D Go, Broadcast and Art editions, well now they're basically back! Everyone rejoice!, Maxon are listening to their userbase and doing exactly what they asked for! I strongly suspect the number of users who will be pissed off by this move and will go find another app, is greater than the number of users they will get to upgrade to the full One bundle.
    1 point
  7. Don't think you can do this from XP
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  8. As an R21 user I started learning Houdini about 10 months ago. I like it and I like the company. Is it the 'perfect' software? Heck, no, far from it, but they treat their customers with respect.
    1 point
  9. Hey guys, Can't seem to wrap my head around how to create an infinite floor with reflections. I'm following these steps: 1. Place sphere into scene 2. Adding a disc for a floor. 3. Adding a dome light with a HDRI with background enabled. 4. Redshift object tag on the disc with these settings - Which gives me the following result: The presence of a shadow is great, but I want the sphere to be reflected by the floor (hdri is just a placeholder, obviously grass ain't reflective) So I then increase the reflection scale in the redshift object which doesn't do anything on it's own, so I add a default redshift material onto the plane. This gives me reflections but the floor appears to be reflecting the hdri itself, not just the sphere - giving me an obvious border where the disc geo is: Does anyone know how to do this properly? I've tried following multiple tutorials but all of them seem to have no issues with the background reflecting like this. Might be something different with the latest versions of redshift? Cheers, Dave
    1 point
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