Hey guys,
Just thought I'd show you my latest experiments: I've been creating them using the Corona Renderer For C4D feature called Corona Pattern. Corona Pattern will take any little 3D object you create, and use it as the "building block" or "seed" for a larger 3D object you've created. It's kinda like creating a "single stitch" which will be compounded to form a "whole cloth".
As I understand it, Corona Pattern is a form of "Scatter" which will take your little 3D object and "scatter" it across a larger object in an organized way. Thus you can create sophisticated "cloth fabrics" which have highly detailed "stitches" forming it. The results you get are more sophisticated and realistic than anything you could do using Displacement, Opacity, Bump and Normal maps, for instance, because the individual "stitches" or "building blocks" are not illusory or dependent upon greyscale maps... they're real 3D geometry with assignable materials, which will exist in light and shadow like any 3D object. But the process does not use up a lot of CPU or memory, and your renders develop as fast as any other kind of render.
The effect is not seen in your modeling viewport, but is seen only upon render (with Corona Render, of course).
I have been experimenting with it in order to create fascinating "woven and knitted cloths", "pailletted cloth" and "chainmail" type renders. I'd think it would look killer when used as a tweedy/nubbly textile surface for a sofa or chair in an Interior Archviz. But it occurs to me that there might be many more situations in which this effect could be used... to create the facades of buildings, perhaps, or surfaces of sci-fi objects.
Thoughts?
ras