Thank you all. It was inspiring so I made simple capsule version using edge chamfer 0 trick :
PolygonsDisconnect_Capsule.c4d
PolygonsDisconnect_Capsule_0001.c4d
Maybe this helps:
I've made a point object (empty polygon object to which I added points manually). The deformer makes it into a sphere.
Cloner object to put spheres on each point. If you want precise control over all the shapes and sizes, you can make as many child objects as you have points and edit them individually
a Xpresso setup to move null objects to the position of the points that you can use for exporting 3d data.
Chart-10_v2.c4d
Hello, I believe I found a solution.
Check out the new scene. I removed some objects to make it smaller but it will show you the solution. Only animate the offset to keep the size of the geo intact:)
electrodeincochlea4.c4d
Please find attached a different approach. You can turn the Disconnect group in the setup into an asset/capsule that you can use in the object manager and other scenes.
Hrvojes setup creats a number of new geometries, each with a single polygon. My setup works more like the disconnect modeling function and leaves the selected polygon(s) unconnected to the rest of the geometry.
Disconnect 03.c4d
Not sure what merging materials is. But I have replaced a material on dozens of objects, spread out through a giant object list, simply by right-clicking the material in the Material Manager and selecting "Select Texture Tags/Objects" then dragging the new material to replace it into the proper field on the Attribute Manager.
Discord will never replace forums. Discord at best can be compared to a FB group discussion page. The only difference is that there are multiple discussion sub-threads under the same group. There is constant news feed in each thread. This is the nature of discussions there that there's really not need for searching far back in the dialogue to find something specific. It's like having Core4D's Sub-Forums like Cinema4D/Houdini/Blender act like single threads, if more than one people asked something our dialogues would be tangled and hard to keep track. Forums like Core4D and StackExchange that work in a Question-Answer model cannot be supported by Discord. Discord is an unconstructed Forum. It's basically chat rooms.
Scene Nodes and Xpresso have very different goals and applications. In the context of the object manager Xpresso is the more versatile, since it defines dependencies between objects. Inside a capsule or in the main scene nodes context though scene nodes rule supreme, they cover everything Xpresso can do and much much more. Where Xpresso can only marginally modify existing geometry scene nodes have full control.