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Showing content with the highest reputation on 01/22/2023 in all areas

  1. People, give us a bit of time to set up the ads, contributors will not see any. It is really complex stuff to inmtegrate all this when forum is not supporting it natively - thanks
    2 points
  2. Okay I figured out the issue. It only works properly when the input values are inside the positive. I had the joint's default position rotating into the negative.
    1 point
  3. I m using a Geometry Modifier Group and the Ray Collision Node to do what you suspected. I am loading an array with all the first hit points, and using them as a Point Cloud for a Cloner to Put Objects on. Encoding the Youtube Video as we speak. Will make Video and Scene file available Monday Morning Eastern Time...
    1 point
  4. Maxon aknowledges the error and for now and it will try to solve it in future releases. "There's been a bug filed for the behavior you've described. I've aggregated all of your comments and information alongside the bug report to our Engineering team, who will continue to dig into the issue and prioritize it for a fix. Unfortunately, currently I cannot provide you an solution or a workaround to this issue."
    1 point
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