Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/20/2023 in all areas

  1. Kindly asking for some patience until we set this up. Forum software is not natively supporting exclusions for supporter club, we are working on this!
    2 points
  2. Contrarian opinion here, but I think the pricing is ok. It's not ideal, but it's not terrible either. $60 for a monthly sub is reasonable when even a low day-rate is several times that. I am at a stage with Adobe (and have been for a while), where I will happily pay double the price for a better experience. The thing that irks me most is the time-limited trial. That's not ideal at all for unvetted software, and for busy schedules. I don't have the time to cram a brand-new app's learning into 30 days. They need to remove the 30-day limit and offer an unlimited trial. I don't care if they put a massive watermark over the UI and clamp the output to 640x480, but you need to be able to thoroughly test something like this before jumping in. Houdini is the gold standard for trials. Apprentice is fully-functional and entirely free, including all updates. Just copy them.
    2 points
  3. Ryan Summers has posted a long thread of impressions on Twitter. I've linked it here twice but all that comes up each time after I do so are ads, so I'll let others go find it (@Oddernod)
    1 point
  4. Another big win in my books, straight out the gate, is it runs on Linux. I know Linux fanboys like to crow about how Linux performs so much better, but I am not a Linux fanboy - I don't really like the OS. But I have tried it out with Houdini, and it absolutely flies compared to Windows. It feels like I upgraded my system hardware, when all I have done is reboot into a different OS. Adobe, and Ae specifically, was the one thing that was keeping me from moving my work to Linux entirely, but with Autograph I can potentially finally do that.
    1 point
  5. @JustinLeducI replied on Twitter with a short Video anti-tutorial. Even Raycasting won't solve your problem in the case of the Teapot as it would either obscure the body of the pot on the LEFT if you consider "shadows" or if no shadows, it will include the inner part of the handle in the RIGHT selection. As I see this, it's not possible to do that procedurally. Having said that, depending on the final model and how much you can deviate from the original idea, something similar may be possible... but needs a bit (a lot) of R&D.
    1 point
  6. Welcome to the Core. Please make sure you complete your profile so we know which version and renderer your questions refer to, and also take care to post in correct section, which is never Guidelines, where you posted this one, which I have now moved to where it should be (Cinema 4D). CBR
    1 point
  7. You cannot bake metal or glass materials. Reflectance and Transparency/Refraction are totally dependent of the environment. They need something to reflect, something to show through. A metal material looks like metal when it interacts with other objects, the illumination and the camera angle. If, say, you bake the material of a mirror, it will loose its property and look like a still picture. The same will happen with glass. You could create a fake metal material by baking an environment map, though...
    1 point
  8. @HappyPolygonAlright, thanks a ton for at least confirming my suspicions about needing a raycast-type solution. Power Cloner does the job pretty well for what it is. Ricochet crossed my mind a while back, but I forget why I never gave it a shot. Power Cloner is a bit old and hasn't been updated in a while, so Ricochet might be more CPU-efficient. I'll definitely try it out. Thanks a ton once again!
    1 point
×
×
  • Create New...