After playing for a few months with Unreal, things are finally starting to click in. This whole scene was animated and edited in-engine, using Sequencer and a Mixamo character. Aside from doing animation I work as a commercial DP, so what I enjoyed most was the real time workflow. It feels a bit like shooting live action on location, since you have the freedom to move the camera around the virtual environment in search of the right composition. Time to play with those metahumans...