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Showing content with the highest reputation on 01/10/2023 in all areas

  1. Architron 2023 for Cinema 4D R21-2023 A brief overview of the next version of the Architron plugin for Cinema 4D.
    2 points
  2. Otherwise known as Stagecraft. Not sure if 1899 was filmed on one of those stages. According to Wikipedia, here are the current locations: Note that ILM can "pop-up" new stages. Not sure what this means as I would imagine just getting all the material (screens, electronics and rigging to hold everything in place) is not a trivial task. Also, there is more than just Unreal driving those LED screens. ILM actually partnered with Epic to develop a proprietary set of tools for Stagecraft (it has its own brand, but I can't remember what it was called). I am also led to believe that future iterations helped solve the problem of getting the screens to blend better with the floor and (more importantly) the ceiling LED's. Now the camera can pan up with fewer restrictions. Interesting bit of history: It probably took some closer collaboration between ILM and Epic to get this done and every time two companies need to work that close together, there are always bumps and rough edges. Well, I would imagine that Epic's CTO, Kim Libreri, was instrumental in making that happen. Kim used to be a visual effects supervisor at ILM, leaving ILM and joining Epic in 2014. Small world coincidence? I would not be surprised if Kim's move to Epic was engineered just for things like Stagecraft. Afterall, George Lucas has wanted to do a more virtual world of production for something like this for over 20 years. The only way to get there is through game technology. Dave
    1 point
  3. Had a bit of time to spare this pm, and as I had a set up pretty much ready to go, couldn't resist a shot...
    1 point
  4. Cheers Mike, I think the Houdini and code copying is a bit above the pay grade of this old school retoucher. Though it does look the part. was thinking about the disc option but I may have to have intersecting ripples at some point so Im leaving that on back burner for the moment whilst I build the rest of the set to spec. Deck
    1 point
  5. PS: one thing I would suggest: either set up your waves as a spline and revolve it, or - if you're going the displacement route, map it to a disk rather than a grid so the poly flow sits well with the displaced rings.
    1 point
  6. Hi Jops I didn't realise your file was animated, Ive just had another look. I have to be honest and say I couldn't quite get my head around the stretched noise and spherical mapping but I can see that it works and does have quite a natural look to it and I think I may incorporate into my displacement for some more natural randomness. Combined with my concentric rings I should be able to get something convincing. Thanks again, grab below from yours looks convincing in this greyscale form. Deck
    1 point
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