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Showing content with the highest reputation on 12/20/2022 in all areas

  1. The new Cineversity is designed to both host original dedicated content and aggregate content from elsewhere in the community, including the 3D Design and Motion show and webinars from our training team. I'm not sure if there's a notification mechanism, but I'll let the Cineversity team know there's interest. I'm the product manager for C4D and the Maxon One portfolio. While I do keep a close eye on conversations and trends across all the various communities, I'll admit I don't interact in threads here or elsewhere as much as I'd like. There's a ton of slacks, discords and forums (and at least for now, twitter) where folks are passionately discussing our products. Which is awesome! And plenty of folks have found the idea form, not that there was ever any effort to hide it. That's also awesome! There's so much excitement about the future of C4D, and I focus on collecting those thoughts rather than trying to respond to all of them. If you really want to ensure the right eyes see your ideas, the suggestion form is the best place to submit. If you think you found a bug, use the technical support option in the same form so our support team can confirm your bug and make sure it's logged. Both your idea and support requests help us to prioritize our efforts to make Maxon software even better.
    5 points
  2. Groovy - And to Dasfrodo, sorry, I've had a rough several weeks at work, and have just realised I'm taking my narkiness out unnecessarily in these hot thread rants. My apologies to you and to the others here.
    2 points
  3. From what I hear "limited" will be at least a year. But downtime around the holidays is a great time to check out tutorials and level up. Cheers, Rick
    1 point
  4. @HappyPolygon Check the attached scene, that one splits the spline by control points Split_Control_Points.c4d
    1 point
  5. I would just use `op.GetRad()`. Be it noted that if you want to get the whole size you need to multiply it to 2 since it is only getting the "radius".
    1 point
  6. I think I may have seen this posted here earlier but can't find it now so here it is again.
    1 point
  7. Here is a node version of the effect displayed here. It is quite performant. CUrrently it is keyframed but you can use the null controller to move it around. https://www.core4d.com/ipb/forums/topic/117729-mimic-effect-in-cinema-4d-edge-of-tomorrow/#comment-755242 There is room for polishing but everything is there Graph is not complex although it required building some helper assets mimic_thing.c4d
    1 point
  8. Here is an example of orb eating up other orbs. I recall seeing this somewhere but cant recall anymore where. It is interesting effect and requires more complex graph. Graph itself Graph is commented, hope it helps uncover some tricks and help further understanding how capable nodes are 🙂 119_Munching_Orb.c4d
    1 point
  9. I think this does it def main(): global Output1 # n is number of mats for a in range(n): if Input1 >= Input2 * a and Input1 < Input2 * (a + 1): Output1 = a
    1 point
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