Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/12/2022 in all areas

  1. Thanks. I will read up on the blending modes. The puzzle matte is more what I think I need. As for overcomplicating, I do that a lot. Haha. I guess that's my thing. I appreciate your response. I think this will get me on the right track again. Have a great day!
    1 point
  2. Two things here: 1. I think you're misunderstanding how blending modes work. In the "add" blend mode for example, the rgb values of the pixels are added together. This has the effect of making the affected areas lighter. I would suggest reading the after effects manual for further information on blend modes; the C4d manual also has a comprehensive breakdown. 2. you're probably overcomplicating the comp setup. Unless it's important to be able to affect the background layer totally independantly from the foreground, there's no need to render each object as a seperate pass. You can render a single beauty pass, togeher with mattes for each object in order to isolate them. In standard render this is done using the object buffer and compositing/render tag. Using Redshift this is done with puzzle matte AOVs and a Redshift object tag. Moving from "getting it all done in render" and assembling passes in post is quite a huge step, so I recommend reading around the theory alongside experimentation.
    1 point
  3. All is good and nice but I find it very weird that it renders directly onto a Cubemap projection. I don't know about you but my eye cannot unsee the slight distortion at the very edges and corners of the cube. That dome sky gizmo reminds me of the Bryce GUI...
    1 point
  4. Terragen has always been very promising but never quite delivered - I've always hated its GUI slightly more than I love its results - interesting that they now diversify into a separate sky system. Don't those controls look surprisingly similar to the ones in Standard Render / Physical Sky in C4D ?! Results look considerably more real though. CBR
    1 point
  5. Maybe have a look at Wolfr4D site: https://www.youtube.com/@Wolf-4D/videos He switched from C4D to Blender some day and made some tuts especially for those, who wanted to switch also. And he did some tutorials for items he also had made for C4D users. Maybe there you can find something you are looking for.
    1 point
  6. Yes, I have to agree that Maxon development and release rate and feature quality has been much improved in the last years, and even though I am against subscription models on the whole, I have to admit Maxon are fully justifying that model in terms of regularity of updates, and how many genuinely usable new features are getting added. I have been delighted with how many tools that I have requested are now in the software - its modelling toolset is pretty formidable now, and long may that continue, in the short time before AI is doing it all for us and modelling becomes lost knowledge 🙂 CBR
    1 point
  7. I must say... Maxon really managed to turn around the boat. This year's updates were really amazing, and I refound my C4D-joy in learning all the well implemented new tools. I think I'm back to full fanboy mode. A big "Thank you" to all the devs making that happen! 😍
    1 point
  8. I'm not holding their feet to the fire but it appears as though they are releasing an update each month now since R2023. - Sep 7: 2023.0.0 - Oct 12: 2023.0.1 - Nov 9: 2023.1.0 - Dec 7: 2023.1.2 I'm just sayin......
    1 point
×
×
  • Create New...