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Showing content with the highest reputation on 12/06/2022 in all areas

  1. Here's a fun example for what you can do with Scene Nodes: You can implement even a game! I added comments to the node graph, I hope that helps if you are interested in the example. Here's the C4D file, it requires 2023.1: tetris.c4d tetris.mp4 To play the game, you have to press the usual play button in Cinema, and then either use the arrows for the Move/Rotate/Drop user data of the Keyboard Handler to control the game or install these Python scripts and assign shortcuts to them with the script manager. tetris_scripts.zip For a new round you have to reload the scene.
    4 points
  2. Interesting use of AI. Helping create simple scripts to solve small problems or for repetitive tasks. I wonder how long it will take until AI is embedded into compilers to help check code for errors, make the changes itself or and suggest and make changes for optimization.
    2 points
  3. I think you are asking Igor no? Maxon clearly sees a value or people from Maxon wouldn't post here????
    2 points
  4. I am not sure where you would have that information apart from rumors. Cheers Dave
    1 point
  5. Pioneering browser-based 3D modelling, animation and rendering tool Clara.io is to close on 31 December 2022, just under a decade after it originally launched. The platform will be shut down on 31 December 2022, along with its supporting services, which include a library of over 500,000 freely downloadable low-poly 3D models. Last chance to download assets from Clara.io’s library of over 500,000 free 3D models In an email sent to users last Friday, the firm announced that it is “retiring the Clara product and services” on 31 December 2022. Users are advised to download any files they want to keep before access is removed. As well Clara.io itself, the product website hosts an online library of over 500,000 downloadable low-poly 3D models created by Clara.io staff and users, available under a range of licence types. As of 6 December, it was still possible to register a new account on the site and download models, which are available in formats including OBJ, FBX and STL, and as .blend files for Blender. https://clara.io/library
    1 point
  6. Yes, when you do CStO on the base mesh that will need placing under SDS again when you have finished your edits. I actually found a slightly less confusing way, so did a quick video that should explain how we'd finish that off... CBR
    1 point
  7. I think it would be a shame if the forum disappears. There’s not really any alternative anywhere else on the web. The sub Reddit for c4d for example is dead as a door nail I don’t see c4d zone doing much either. it really does surprise me that Maxon don’t see the value of having a dedicated forum for their software, that answers many of their users query’s a service they don’t offer them selves and don’t look like they plan on doing anytime soon. I get Igors frustration and stand point, the amount of work that’s gone into keeping the forum alive and kicking whilst simultaneously having support pulled, would leave anyone with a bad taste in their mouth. There’s only so long you can keep doing something before you think F - it. I agree having the forum as ready only until you subscribe would be beneficial, at least that way people can see what they’re getting and can make an informed decision about joining.
    1 point
  8. You're sort of thinking along the right lines, but implementation could be better. Rather than adding tons of segments to your base cube (you need them on Y to be able to twist), use very minimal segments on X and Z, and an elongated cubic form (one of the directions other than Y), so more rectangular. Then you can use L3 Subdivision Surface to round that out into your final cylindrical form like below... You can see the shape I started from on the right there - note lack of segments on X and Z, which is what allows SDS to round it so nicely. The more rectangular the 'cube' is the more 'cork-screwy' the twisted horn will be. Other than that it's exactly the same deformers as you used, but with 1260 odd degrees of twist. If you want the base properly cylindrical, when you are happy with your deformers you can Current State to Object the low res base mesh, delete the bottom and top polygons, and then add 2 loop cuts into your twisted mesh which will give you enough (8) points to conform to a circle, either with Points to Circle script (if you have HB Modelling bundle or one of the similar free scripts out there) or you can just load an 8 sided n-side spline and manually conform / snap the points to that to achieve a perfect circle. You will still need the SDS to make that so, which is why we CStO the base mesh and not the SDS result. CBR
    1 point
  9. I'm getting hungry! Cool!
    1 point
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