Motion graphics pro Robert Hranitzky shares the tips behind his parody from a galaxy far, far away.
Robert is a motion designer and creative director based in Munich. He uses Cinema 4D and Adobe Creative Suite in his work for commercials, film and various corporate clients. www.hranitzky.com
Hranitzky built a blaster to go with the armour, while other dials and buttons were created from spray-painted toothpaste caps and bottle tops. Two Elgato greenscreens were used as a backdrop with three lights mounted in softboxes, while three of Blackmagic Design’s Pocket Cinema Camera 4Ks were used to film the action. He designed a lot of the background CG elements in Illustrator, before importing and extruding them in Cinema 4D. The models were textured in Substance Painter and rendered using Cinema 4D.
“Once the models were created and textured, I used a combination of Cinema 4D’s Physical Render Engine and Redshift to render them,” says Hranitzky. “Adobe After Effects was used to composite every shot of the film, with the keying done using Maxon VFX Suite’s Primatte Keyer. I used Mocha for some tracking, with additional effects from Boris FX and a lot of the Red Giant plugins available from the Maxon VFX Suite.
Cinema 4D’s Physical Render Engine is quite slow; for my scenes it took on average three hours to render a frame in 4K resolution. When I wanted to add an effect like blinking lights on the wall, my shortcut was to render just one master frame and create separate alpha mattes for each light in After Effects. I selected all the lights with masks and activated them separately. I spent an hour in After Effects adding animation keyframes to turn the masks on and off and ended up with a blinking animation. If you layer that on top of the wall, it looks like a blinking panel.