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Showing content with the highest reputation on 12/04/2022 in all areas

  1. Whats up guys, so as the title suggests, one of my followers on Instagram by the name of Enox, is an awesome illustrator from NewZealand link below. Said i'd take one of his cool characters/stickers and turn it into 3D, So here's the progress so far original 2d illustration included https://www.instagram.com/enoxart/
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  2. Although the models are simple in geometry and probably have the worst possible topology this could be useful for any student or start up in the gaming sector. Not all game devs know how to model assets for their games and most of the time you just need a basic prop for your tests. In the future kids will be able to program simple games with Scratch and have sprites they did not create themselves but not found ready-made from the internet either. What's next? I think animation. No need to rig manually any animal or character. The walk cycle will be auto generated regardless the unique form of the model and may be possible to have the character auto change cycles of movement based on actions the dev never coded.
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  3. @JohnDo All of this can be done as a linear sequence of modeling and selection operations without any branching. It can even be done exclusively with node capsules. I've attached an example of your setup done as a "modeling stack" and as a single Node Capsule with the parameters exposed. Both cases use Field to select the points to be chamfered. ScenesNodes_RD_0002.c4d
    1 point
  4. As someone who paid for a yearly subscription five minutes ago, I would also support the idea that everyone should be able to read all the posts. The paywall should only be for commenting, uploading images and tutorials. The quality content should advertise for itself.
    1 point
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