Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/28/2022 in all areas

  1. Also, you've specced an x570 chipset AM4 Socket motherboard with an AM5 socket CPU. You'll need a B650 or X670 motherboard for the AM5 CPUs. You'll also need DDR5 memory to go with it. It's either : AM4 (5950x) + x570 + DDR4 or: AM5(7950x) + x670 + DDR5 You can't mix & match.
    1 point
  2. Maxon Universe 50% off for Cyber Monday
    1 point
  3. I think many grossly overestimate my capabilities 😄
    1 point
  4. Have you seen HRVOJE's post? He replicated it using SceneNodes. ----------------------------------- The most interesting question for me: I wonder how many other C4D users could do what Hrvoje did with Scene nodes.
    1 point
  5. Hello, i try again something but i am not qualified, so.... 2054677621_randomdeformerissueversion2.zip
    1 point
  6. I just changed the Mode to Noise and set Animation Speed and Scale to 0. And animated the Rotation from your value to 0 over the 3 sec. Is this the type of movement you'd like to have ? (Tested in R20, don't have RS and deleted all incompatible tags) random deformer issue test.c4d
    1 point
  7. For a 5 grand machine dedicated to computer graphics, 512gb ssd is a very odd corner to cut. I would personally be looking at 2-8Tb So it can act as os, cache, storage etc. theres no need for a ton of different os, app, data, cache drives if you just get one decent sized one. A nice setup is a 2-4Tb main drive to work from, then a 8-12Tb spinning drive for archives, backups, asset libraries. edit: gb -> Tb For the ram, aim for 3600mhz if you can, this will allow the cpu bus to sync at its maximum speed, will give 4-8% more performance. 64gb is a good amount, but 128gb removes it as a possible bottleneck when working with large after effects comps. cpu cooling, either a 240-280mm aio radiator. Avoid enermax, they skip on the liquid. Or a nice air tower like a noctua d15
    1 point
  8. Here is a node version of the effect displayed here. It is quite performant. CUrrently it is keyframed but you can use the null controller to move it around. https://www.core4d.com/ipb/forums/topic/117729-mimic-effect-in-cinema-4d-edge-of-tomorrow/#comment-755242 There is room for polishing but everything is there Graph is not complex although it required building some helper assets mimic_thing.c4d
    1 point
×
×
  • Create New...