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Showing content with the highest reputation on 11/20/2022 in all areas

  1. cbr - are you thinking of the pile up effector ? pile_up_effector.c4d don't know if it works with more recent versions of C4D
    2 points
  2. The code is visible, so can be tweaked. I noticed there's an xrange which I believe was deprecated in favour of range for R23 +.
    1 point
  3. I do believe I am ! 🙂 Yeah - wasn't sure if that worked in 2023. CBR
    1 point
  4. I still use the Cactus Dan rigging tools, they have been a life saver at times.
    1 point
  5. Also, Maxon is still holding on to OLD way of having a single material open at once in the node editor. It's extremely useful having the node editor be an open editor whereby multiple materials can be opened in the same editor at once if need be. Useful for linking textures across various materials, copy/pasting parameters between materials and working on lookdev for multiple materials for the same object all at once. just some examples.
    1 point
  6. Thanks for the comments. I just did it because I'd thought about it a couple of years ago and finally found some time to see if I could get it to work! So I guess I did it out of interest more than anything else. There are quite a lot of molecular visualisation apps around but very little to create objects directly in C4D. I also wanted it to be procedural so an ObjectData plugin rather than a script looked the best bet. It only does the classic ball-and-stick appearance ATM but I might extend it if I revisit it at some point. Here's another render, this time using different materials per element and some lighting:
    1 point
  7. the knife tool (err line cut) can be very fickle. I've noticed it doesn't do the cuts I'm asking for and I've had to use the Polygon Pen tool instead. In your case you may want to try a couple things. I tend to hit space bar after I've laid down my cut for it to apply it. I also tend to not use the Snap tools (which I hate anyways in C4D compared to other tools) while using the knife tool. You can create angled cuts at 45 or 90 degrees by holding down the SHIFT key before starting to use the knife tool on your mesh. Lastly, make sure you look at the options when using the Knife tool to give you more ability to tweak your cuts as you do them. The one I toggle mostly in the attributes is the Visible Only because sometimes I want to slice right through a model, even on the other side. The other interesting one is "Preserve N-Gon Curvature" which may be useful for you when cutting a rounded object. Also, I have to remind myself Maxon decided to call it "Line Cut" versus "Knife". 😛
    1 point
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