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    3D-Pangel

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    Daniel Seebacher

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    HappyPolygon

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    EAlexander

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Popular Content

Showing content with the highest reputation on 10/29/2022 in all areas

  1. I do have to wonder why the majority of tutorials on scene nodes cover things you could create much more easily with MoGraph or fields. So maybe the lack of adoption comes from something as simple as this: People watch a tutorial, see a primitive being applied to matrix object and yawn. They walk away thinking "why should I learn a whole new system to do what I can already do with far less effort. Show me something "amazing" I cannot create any other way". Now, "amazing" can also mean "unique". What I see coming out of Blender are some pretty unique tools. While I have watched a few scene node tutorials, I must say that none have ignited a spark of creativity in my brain. I do see more amazing things coming out of Xpresso and that is why I have learned Xpresso. I can also understand why everyone got excited over the prospect of Building Generator being a creation of scene nodes because if it was true, people would be exposed to what scene nodes could do! Interest would have been created as that much needed spark of creativity would have been ignited. The best thing Maxon could do now is to get their best and the brightest together to create something amazing with capsules and splash that all over their news section. I checked---nothing there though Buidling Generator was listed. If that was actually done with scene nodes, then it would have been mentioned. Dave
    2 points
  2. You can download the trial and test it. There has been a lot of code refactoring in the past years. Although I would suggest to wait a few more weeks until we ship the next update so that you can test the most recent versions.
    2 points
  3. Exciting upcoming product line changes! Many users of our entry level tier have been clamoring for some interoperability with other 3D applications in their creative arsenal. E-on Software is glad to announce that they are bringing all interoperability features to the Creator product lines starting with the upcoming 2022 release. All asset and full scene export capabilities, as well as all integration plugins and 3rd party application embedded technologies, incl. native shader conversion will be added to VUE, PlantFactory and also PlantCatalog Creator. This means Creator versions will thus be expanded with the following (formerly Professional & Enterprise-only) features: Inclusion of the VUE & PlantFactory integration plugins for Unreal Engine 4 & 5 (PlantFactory & PlantCatalog), Lightwave (VUE), Cinema 4D, Maya and 3DS Max (VUE, PlantFactory & PlantCatalog) Full scene creation with all tools inside other applications with the integration plugins (VUE) read more of the added features here
    1 point
  4. O.....M.....G Well...as an ex-Vue user, this is a no brainer then for getting me back into the program. Congrats to e-on! Dave
    1 point
  5. Dave, the comparison table on that page will disappear as soon as the new release ist out, because there will indeed be 100% feature parity between Creator and Pro / Enterprise 🙂 the only difference will be the license terms. For commercial work, you need Pro, for hobby work, Creator will be sufficient.
    1 point
  6. I left Vue in 2016 right after the Bentley acquisition and the site hack. Those were dark days as Vue was struggling to find their place in the new org. To lose your entire account history AND not see much (if at all) development activity prompted me to stop sending my money to e-on. Now Vue stand alone was a solid app on my system. Vue xStream was not. Operability within C4D was a nightmare. So, when you feel there is no development going on to fix that, and you are locked into to only working within Vue when you were sold on Vue working within C4D with xStream....well....it was very easy to walk away. But that was 2016. Fast forward to today and you see a completely different AND MUCH SMARTER approach: complete and open exportation of all assets plus they are working on Redshift integration. That capability for export only existed at the higher priced professional version which they are now "smartly" extending to the lower cost creator versions. I will be keeping an eye on this page on the difference in capabilities between the different licenses after the 2022 release. Personally, I like the C4D interface much more than Vue's, but Vue is not that difficult a tool to use. Eco system painting is a lot of fun and has slightly more capability than C4D's scattering tools. If I can export eco-systems, which was not explicitly mentioned as being added to the new export capability in Creator, then at $199/year you do have a hell of a lot of cheap capability for creating and exporting fully evolved environment assets into C4D (clouds, terrains, plants, skies) plus the ability to render them quickly with Redshift in C4D. Remember, this also covers Plant Factory and right now the next best option for plant creation is Forester from 3D-Quakers, but their annual maintenance plan is $125 which is kind of expensive. So, this change of Creators capabilities by e-on bears serious consideration given the alternatives. I would start with 1 year just to see how things are working and if Vue is a going concern (e.g., evidence of on-going development and improvement on a timely basis. Sorry, I still have PTSD from 2016). If all seems good, then you have to admit that $600 for a 5-year Creator license is not a bad deal. I would love to see that type of deal with C4D. Dave
    1 point
  7. I am a sucker for these types of plugins as I tend to favor environment creation. But I will wait for the Redshift version to come out. I will admit, I am quite impressed with the work from Florian Renner. He does have 3 plugins now devoted to building/city creation: CityBuilder Pro - Arranges buildings (R21 minimum, Octane and Standard) City Rig - Build and Arrange buildings (R20 to S24, Octane) Buidling Generator - Creates buildings and their surroundings (streets, sidewalks). (R24 to R2023, Octane, Standard, Redshift coming) It appears that Buidling Generator has more capability to create buildings than found in City Rig, but while City Rig can do some arrangements of city blocks, there is more capability for that found in CityBuilder Pro. So, what works with what? Is some interoperable capability planned? Will they all be upgraded to R2023 and work with Redshift or are they meant to be stand alone? Each is a great tool, but you can see that they were all created at different points in time and with different progressions in building creation and arrangement capability. Ideally, I wonder if CityBuilder Pro can work with R2023. Honestly, given how often Maxon breaks plugins with each release I just don't trust statements around "minimum release capability". I have no confidence that R21 "minimum" means that it is R2023 capable. That needs to be explicitly defined for CityBuilder Pro like he did for Building Generator (e.g., R24 to R2023). I suspect Florian is watching this thread as he did check out HappyPolygon's profile 15 hours ago (and joined Core4D right before that) so maybe he can shed some light on the future plans on these plugins and whether or not they will work together as a suite of tools. Some really great stuff here that has the potential to be on par with their more expensive cousins in other applications! Great stuff. Dave
    1 point
  8. 1 point
  9. Tornado test 01: Berkeley Rep Theater. VDB files in Corona - work really well and I like how the system is set up.
    1 point
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