Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/20/2022 in all areas

  1. That McGavran guy just seems to dance to his own tunes!
    3 points
  2. Reinventing the wheel : ) Pure nodes setup Graph 177_Wheel.c4d
    2 points
  3. Btw, I am sure Maxon wouldn’t announce something too early. Wonder when this is coming out?
    2 points
  4. You use the Dresser mode of the Cloth tag on your sheet. The catch though is to have your sheet as an editable object and not parametric. After that you go to point mode, select all peripheral points (all those points on the boundaries of the sheet) and while on the attributes tab of the cloth tag press the Set option of the Fixed Points attribute, this will hold your cloth on position. Then make sure you have also a cloth tag on your falling object (no Balloon, no Soft Body or anything enabled) and just let the simulation run. My solution using a parametric object is the following: Use the Correction Deformer on your sheet Select the points using the deformer Make a selection of the points Enable the Mix Animation with Pins under the Mix Animation of the Cloth Tag Use the selection tag on the Map attribute and lower a bit the influence.
    2 points
  5. Chaos bought Corona a few years ago. Everyone freaked out, but they seem to be developing them both side by side. So far so good.
    2 points
  6. when you see the steep developement in 2D, then this is just the start and we will see much better results in the near future. I would not be surprised if we get a shop that generates the assets for you. that of course in the future will cost quite some modelers the job, but thats how it always was. The end of letter setting comes to mind. If we really have to go into this direction I don't understand why comanies like autodesk or maxon do not integrate AI algorythms into their software. for example to wheight characters or make great UV maps. It looks like these algorythms always start with the final image but they also could just be great tools for unpleasant parts of the 3d work. for me it looks like photographers will be the first to have a hard time in the near future. Not because there will be no jobs for them anymore, but because there will be much less jobs. Speakers also will get problems quite fast. for 3d, for animation we might have some years left, because making a animation needs a deep understanding of the background workings, But modeling will deffinately be challanged in the near future.
    1 point
  7. This is unrelated to the previous problem in this thread so should have got a new one really - next time - please do new thread per problem !! OK, what we have got there, I'm afraid, is an absolute disaster of a mesh, as revealed here by mesh checker, which shows how this mesh contains almost every type of broken polygon it is possible to make ! You have non-manifold edges, bad polygons galore, non-planars that shouldn't be there and coincident polys - it's a nightmare ! 🙂 This isn't worth saving - you need to start again. The selection and modelling tools cannot work predictably when they are dealing with this sort of mess. How you got into that state I cannot say ! 😕 CBR
    1 point
  8. I hope they've put some Field integration with the particles... That will be a more competitive mechanic in the market. I see a new Pyro object with a material tag and a new Pyro tag. I guess the Pyro object is the equivalent of the old Pyrocluster Volume Tracer. The good thing is that I have no idea what exactly is going on in that scene. This is exactly how a good teaser should work. We know the attractor repels particles from the torus surface but what drives the turbulence ? Why does that ring of air pocket at the perimeter of the torus form ? Is the variation in color driven by vertex maps or is it hard-coded ?
    1 point
  9. 1 point
×
×
  • Create New...