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Showing content with the highest reputation on 10/17/2022 in all areas

  1. So sorry to hear this news. 😞
    2 points
  2. Hi everyone Glimpse VFX , a Portuguese based vfx and animation studio is looking out for Cinema 4D freelance riggers and animators for an animated advertisment project for the next 3 to 4 months. This will be a team project so freelancers will be in constant contact with our core team. For more information, please contact us at: info@glimpsevfx.com Our studio, like many others in Portugal and across europe is a multi-software house, and we use what we consider "the best tool for the job". Cinema 4D, Houdini and 3ds Max are tools we use in our pipeline. https://glimpsevfx.com/ cheers
    1 point
  3. Sad To hear. And I also hope for the future, that you guys find great jobs. It is a experience after all and also the bad ones have value somehow.
    1 point
  4. Looking forward to digging into this one.
    1 point
  5. yes, good looking parametric clouds. that is soooooo usefull and I waited for it so long. A feature that really triggers me to try out corona again 🙂
    1 point
  6. 1 point
  7. That's a pity. At some point, everything will be realtime - maybe you were just too early. I wish the team all the best!
    1 point
  8. Very sorry to see this happen. Wish you all the best in whatever future paths you take 🙏
    1 point
  9. We definitely need more 2023 clothing tutorials using the cloth system! I've seen some awesome demos but would love to see the whole process
    1 point
  10. Baking itself needs good UV´s. When satisfied with your current UV´s on "source" object, while baking enable also option "Keep UVs". This way baking process will keep original UV´s. Small hint: When you Shift+doubleclick on UV tag, will be opened new texture view just with UV polygons. If you don´t see UV polygons, they should be scaled to very tiny places (check it with option Texture/View/Frame Selected UV Elements and before this command select all polygons of object in viewport) If you will see "nothing", UV´s are scaled to "microspace" 🙂 . To prevent this use option "Keep UVs" as was mentioned before... Try it and inform us about your results.
    1 point
  11. Very interesting video recently posted by Adam Savage (from Myth Buster's and an ILM modeler in a previous life) on making a sci-fi panel. While done for real and not in a computer, the principles are applicable to 3D modeling as he discusses the process in 3 steps: Basic Form Panelization to break up that basic form: with a sub-step of then added notches to those panels to break up their pattern. Adding greebles --- and this step is also done in two passes: first the non-descript smaller panels on top of the larger panels and then the real fun part -- kit bashing from pre-existing models. Very fascinating. Dave
    1 point
  12. Alas I am busy most of the weekend, but will try and help with this when I get some time. The baking workflow in Cinema does need some rather specific settings and experimentation to get the best results out of, and I too am keen to find out what they are, and which bits, if any, are broken and need further reporting !! I hardly ever need baking in my day-to-day work which is why I haven't got this nailed down already, but to those that need it is it very important that our workflow here can produce serviceable results. CBR
    1 point
  13. Hello everybody, It is with great sadness that we have to inform you all that U-Render is closing down. Despite making great progress this year we are unable to continue as a business. We are, as you can imagine, heartbroken. Thank you so much to each one of you for all your comments, suggestions, encouragement, artwork and even just for being with us along the way. We are going to issue a version which will support special perpetual keys so you can keep using U-Render even if we cannot be there to see the awesome work you create with it. Hopefully we will meet some of you again in the future. Best wishes to you all. The U-Render Team
    0 points
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