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Showing content with the highest reputation on 10/13/2022 in all areas

  1. I'm moving my office. Look what I found. Old hardware and software. Memories that are now going away to make room for new things πŸ˜‰
    5 points
  2. MOD please move the topic, somehow I've posted in the guideline... Here is one one of my latest work, I know you may not like the style;) Any constructive critic is much appreciated, especially regarding tone mapping/color/mood!
    1 point
  3. My Torus Knot generator that I hope to upload to the Core 4D site, when complete. It is Python based and the Python source code will be made available and fully commented when uploaded here. If you can think of any other useful attributes, please feel free to chime in and I will consider them for the plug-in (depending on implementation difficulty, of course). Progress so far:
    1 point
  4. update from Jules himself: I asked the team about this a few versions back and the reason was speed, but it’s actually super useful to have tex input and I am going to have this go into next release or maybe 2022.1 RC1 if there is time, if not then the release after that
    1 point
  5. The input image and brightness both only accept images/shaders in both c4d and blender, you can see the green vs blue input port in the blender screenshot to show the difference between accepting images and simple floating values. You can add the octane colour correction material to xpresso to drive the numerical values such as gamma, hue etc Another option, octane allows osl nodes, just google for hue shifting osl script
    1 point
  6. Happy it worked. It was a mere shot in the dark πŸ™‚ Sometimes it's the little things that can be missed so easily...
    1 point
  7. Here is a nice one - Hilbert curve! Use the range node to grow or shrink the setup. Result will always be contained within fixed size since each new matrix set is halved. This is pure nodes setup Main graph Subgraph 86_Hilbert_Curve.c4d
    1 point
  8. Here is a curl effect. Trickery but it is good enough πŸ™‚ 132_Curl.c4d
    1 point
  9. Here is a simple cube roll prototype : ) 12_Roll_Cube.c4d
    1 point
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