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Showing content with the highest reputation on 10/12/2022 in all areas

  1. I'm moving my office. Look what I found. Old hardware and software. Memories that are now going away to make room for new things 😉
    2 points
  2. On our channel we have several tutorial, including a 2h workshop sponsored by Chaos last year: https://www.youtube.com/c/3DRenderandBeyond/videos I've been extremely busy in the last few months and I didn't have spare time to make new tutorials, I hope to upload more video soon though. Chaos have many videos too on their channel, also being essentially the same software you can take any Vray for Max/Maya/whatever tutorial and do the same in Vray for Cinema4D.
    2 points
  3. I'm playing with V-Ray Enmesh and I'm in love, this feature allows to get an amazing level of detail. I'll use it for most of my jobs. It works just like a texture except is real geometry, I do not mean displacement I mean real geometry generated at render time. A couple pillows for a new work (with client reference image) and a knitted wool:
    1 point
  4. Thank you! It worked with the format option 🙂
    1 point
  5. Yes, it's definitely the direction SideFX are taking Houdini. You can do everything inside Solaris via SOP Create. The one reason I'd avoid that workflow, is when dealing with heavy datasets. Since the SOP Create LOP is a wrapper for a /obj > USD pipeline, there should be a delay every time you jump in and out of that LOP if you are converting a massive scene into USD on-the-fly. I assume there is a delay, anyway - I don't know what tricks SideFX might be pulling to mitigate that, and I haven't really tried it myself yet.
    1 point
  6. Ghosting works in Solaris. You just need everything to be part of the same stage: The main sell of USD is not its interoperability. Alembic already does that very well in production. USD offers much more than interoperability, in the way of non-destructive scene management and inter-departmental scene and asset layering, apart from other nice features built into its core. It is a godsend in production, and no other system even attempts to do what it does. It is not a technology aimed at individuals, so I guess if you have to ask, you very likely don't need it (I certainly don't). This is not true at all. You can definitely animate positions on any light, and here is an example of lights in Solaris instanced onto points: Leaving aside the Solaris-exclusive interactive highlight and shadow placement (that SideFX could easily bring to /obj if they wanted), Solaris offers a trivial way to non-destructively set up and lights, and reuse them across shots. You compare it to takes, and there is some overlap in this use case, but you would need to generate a fair few takes to achieve what Solaris can do with a little branching. The other, less mentioned, advantage is the visual layout of your scene structure, something that takes does not offer at all. Knowing what lights affect what shot - at a glance - is a massive productivity boost. I'd say to each their own, though. If takes works better for you, you should use takes. I vastly prefer setting up lights in Solaris, and that will be my preferred method going forward. It's good to have choice.
    1 point
  7. In the above screenshot, the format dropdown is empty. Maybe that's why it's not working? Try filling out the dropdown and save again?
    1 point
  8. 1 point
  9. Here is a nice one - Hilbert curve! Use the range node to grow or shrink the setup. Result will always be contained within fixed size since each new matrix set is halved. This is pure nodes setup Main graph Subgraph 86_Hilbert_Curve.c4d
    1 point
  10. So when will Stable Diffusion be available as a dropdown in the render settings lol Standard Physical Redshift Stable Diffusion
    1 point
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