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Showing content with the highest reputation on 10/11/2022 in all areas

  1. I'm playing with V-Ray Enmesh and I'm in love, this feature allows to get an amazing level of detail. I'll use it for most of my jobs. It works just like a texture except is real geometry, I do not mean displacement I mean real geometry generated at render time. A couple pillows for a new work (with client reference image) and a knitted wool:
    2 points
  2. yeah I'd love to see more Vray for c4d tutorials. I don't feel it's talked about as much as Octane or RS these days. Even Arnold for C4D has taken a back seat when it comes to training materials
    1 point
  3. Chaos also have a license for all the DCC and it includes not only Vray but also Phoenix, Vantage, Chaos Scans and more. The scatter is already on the to do list and will be added with a future update, it was not the top priority since C4D already have a good cloner system. The Chaos scattering still have a couple things that can not be done easily with C4D standard tools so it will be a welcome addition.
    1 point
  4. Here is a nice one - Hilbert curve! Use the range node to grow or shrink the setup. Result will always be contained within fixed size since each new matrix set is halved. This is pure nodes setup Main graph Subgraph 86_Hilbert_Curve.c4d
    1 point
  5. Well I'm a dummy. I downloaded the parts of the script, but not the file structure. This works perfectly. Just unZIP into the plugins folder and restart C4D. You'll find it in the Extension menu as Selection To Object 1.1. Boom. https://github.com/safina3d/c4d-selection2object/archive/refs/heads/master.zip
    1 point
  6. I'll be interested to see how well Chaos Scatter works when it gets added into Vray for C4D. I used to love Vray for Maya years ago but we had to switch to Arnold due to their licensing for individual DCCs versus one engine license for all DCCs. We ended up going with Arnold. Both Vray and Arnold were real workhorses on our farm.
    1 point
  7. It is 100% just like real geometry;) the strand looks soft because I've used the Vray Hair material that gives a nice SSS in reasonable time. Render time for the knitted wool image at 3072 pixel was about 20/30' on an old 8 core machine, seem to remember it took about 4 GB of RAM, including the small random hair that pops out the wool surface, I've used Vray Fur for that.
    1 point
  8. Hi Friends, can someone recommend a website where I can find realistic and good looking HDR Space textures from the universe? I would like to create a universe environment with parts of the milkyway, similar then this example. Unfortunately most of the HDR textures of the universe are not looking realistic, so I already thought to make my own HDR texture. If someone knows a good tutorial or has some advice on how to make a quality HDR texture with a small file size for the web, I would apprechiate your help! Thank a lot for answers! 🙂
    1 point
  9. Crazy detail that image. The cube is missing a towel. Always bring a towel.
    1 point
  10. Yes - when you look at all those starts - quite awesome : ) PS: Was hoping Cerbera might drop by and compliment me on my modelling - all quads! 🤣
    1 point
  11. I also gave into temptation and created a similar image (but instead used the 2001 Obelisk). One thing about using such a high-resolution image is that what appears to be grain is actually stars - which in itself is kind of amazing - but a real problem for anything beyond a still image. Those individual and tiny stars will flicker when used in an animation unless you increase your ray counts to obscenely high levels. What you would need to do is to create a blurred copy of that image for the luminance channel but do not enable rendering for that background - here it is just a light source. Over that in the color channel would be the full resolution image but with its illumination values turned way down so that the smallest and dimmest stars completely disappear - thus removing the potential for flickering when being rendered in an animation. An interesting comment about the 2001 obelisk. In the book, the ratio of its dimensions (to the 6th decimal place) were 1:4:9 - or the squares of 1, 2 and 3. But in the movie, the on-set Obelisk was built as 1.25 x 5 x 11 - which had a ratio of 1:4:8.8. I will admit that in my own attempts to model the 2001 obelisk it always looked "off" to me. A simple 1:4:9 cube just did not feel right based on what I was trying to copy from the movie. Very frustrated that I could not even model a 1 x 4 x 9 cube and get satisfactory results!!! Pretty confident that Cerbera and Vector never had days like this. Well...now I know why. Dave
    1 point
  12. Is V-ray Enmensh the same as Corona's CoronaPattern tool? Looks like the sharing between the Chaos devs is bearing fruit. Also see Decals, clouds etc... @Stefano StrikaWhen do you use V-ray in preference over Corona out of interest?
    1 point
  13. 1 point
  14. The temptation was just too great... : ) A 4K render hardly does justice to the 32K dome map, never mind the 64k version! As for getting these on the web in a usable and interactive form... all I can say is: good luck with that! We all know those cubes are out there... : )
    1 point
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