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Showing content with the highest reputation on 10/09/2022 in all areas

  1. Think @Cerberawill appreciate this one! thought id share some progress on my latest commission, client is happy for me to share on social media etc so thought id post it up here, about 90 percent of the way there, based off client references. just need to finish posing and modelling a few pieces then on to materials and rendering, just a few shots from the view port here. V
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  2. It is geometry based. It has plenty of limitations of course, but can be really useful for detailed repeating patterns - fabrics being a great example, but it could be any element /surface with repeating geometry. The clever element is that the geometry patch fully conforms to the shape of the geo on which it is applied. Here's a link to the info from the FStorm render - which was the first to offer it (2019?) as far as I know. https://fstormrender.com/manual/geopattern/ I'm not sure where the original research paper came from, but someone recently suggested this one: https://www.researchgate.net/publication/220792183_Relief_mapping_of_non-height-field_surface_details - I haven't read the paper myself so I don't have any opinion if it's the correct source, but the visuals look similar.
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  3. Crazy detail that image. The cube is missing a towel. Always bring a towel.
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  4. Dude, you're in such a hurry to defend Maxon that you didn't even realize that I'm not the OP...
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  5. I've spent almost a year now trying to figure this out and there is no end to it and you won't find or get any answers about it from searching. What you will hear the minute you start doing something in one network is you really should be doing it in another network. You're doing something in LOPS? You should be in SOPS. Working in SOPS? You should be in LOPS. Trying out somethings in DOPS? You should really be doing it in SOPS. Trying something in SOPS? You should actually be doing it in DOPS. Trying to parent something are you? You should be doing that in OBJ, unless you need to do it in SOPS, or LOPS, or DOPS, depending on why you need to do that. Need a camera or lighting in your scene? That's what LOPS is for, unless you need to parent or animate any of those things, in which case you should do it in SOPS and reimport into LOPS, unless you want slick looking sliders for your lights, in which case you must go back and do them in LOPS, as long as their positions don't need to be animated, but if they do maybe you can drop into a SOP Create, but it's a work in progress but don't worry it will get there someday. Trying to stay in one context or another, you should really be using each for its strengths and bouncing back and forth. Try doing that and then you will be told it's a waste of time. Why does LOPS even exist? No one knows but a lot of people have their theories. For one thing it's the only context in which you can render with Houdini's new render engine Karma. Why does Karma only render in LOPS? No one knows.
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  6. Here is a curl effect. Trickery but it is good enough 🙂 132_Curl.c4d
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  7. Here is a simple cube roll prototype : ) 12_Roll_Cube.c4d
    1 point
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