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Showing content with the highest reputation on 10/07/2022 in all areas

  1. I'm playing with V-Ray Enmesh and I'm in love, this feature allows to get an amazing level of detail. I'll use it for most of my jobs. It works just like a texture except is real geometry, I do not mean displacement I mean real geometry generated at render time. A couple pillows for a new work (with client reference image) and a knitted wool:
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  2. That'll be the non-manifold edges in the model preventing that. Turn on mesh checker and you'll see all the red errors there... CBR
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  3. From what I understood, Cinema changed its name to 2023 and it is now just a subscription to add new features during the year without any pre-set deadlines. What is ready will be uploaded to version 2023. So I think that what @DMcGavran presented will come sooner than you think - in 2 months I suppose. 🙂
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  4. Have a dig through the comments on Dave's Twitter post for a couple of extra clues. We might have some new cool stuff in store late next month.
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  5. Half the thread is full of passive aggressive whinging and potshots at the company. Does that normally encourage companies to do something as a special one-off just to win over someone making narky posts at them? Maybe it does, but from general observation I've noticed it actually usually doesn't.
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  6. Ah. In essence, USD is really just a interoperability file format. So it exists beyond Solaris, which is a bit of a bold move to be honest. Solaris being married to USD on the get go. Much the same with with OBJ, FBX and Alembic. So if you are already fine with those format then there is probably no need to go USD. Just a brief progression, those formats was created because there was lacking in the formats before it. For example, OBJ was used simply to transfer 3D model but then it can't really carry weights/animation etc. That's why we have FBX. FBX works but it still has to interpret some assumptions (such as joint order rotations, hierarchy, how an object in DCC A is read in DCC B). That's why we have Alembic (developed by ILM and Sony). It's a cache format. So there's little interpretation and assumption. It's really just a point level animation. So USD developed by Pixar is like Alembic, where it is cached but its not limited to just files. It's also file management, hence medium-big production gets more mileage to it. "scene description" is not a new thing. Every DCC has its own scene description. Maya has it. C4D has it. Houdini has it. It's when you render stuff where the DCC collects the objects, materials, lights before calculting the pixels. I guess the clearest thing about USD vs Alembic is USD can contain another USD (i.e. part of "file management)". Alembic can't contain another alembic (AFAIK). The unique thing about this one is its goal to be "universal". And that's why people gravitate towards it especially that a 3D artist in a production environment doesn't just use one DCC. I mean any format wants to be universal for sure lol but since USD has been tried and tested on production (i.e. Pixar). So in essence, it could be any format really. It just so happens, Pixar was forefront to it. That aside, another reason to use it is relatively faster than all other formats. Faster to read, to process. Etc.
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  7. Hi everyone, Come join us today to learn more about V-ray 6 for Cinema 4D, we will be sharing Amazing tips and tricks of this new version so make sure to be there! https://www.chaos.com/vray/cinema-4d/live-webinar-october-2022 Just click on the link, save the date and you will be able to add the event to your calendar;)
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  8. Here is a sneak peek of what we are going to show you, Thin Film Shader, Decals, VFB 360 Panorama viewer, Mesh Light, Enmesh, Clouds and more!
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  9. You are right about one thing. Jascha seems extremely smart and the time I met him he was very nice to talk to. I enjoyed meeting him.
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  10. Trust me, I know exactly who made the tech and how it was made 🙂 I also didn't need to run down the hall to check. I also know how to credit work done. But feel free to keep guessing.
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