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Showing content with the highest reputation on 10/05/2022 in all areas

  1. An .exr file is the standard file format for storing HDRI (floating point) data - and IS a HDRI image. Just use it like any other texture map in a HDRI dome light or environment set up. Those links look good : )
    2 points
  2. All our partners can and do sell subscriptions. As for how did we help hifly? I am not sure of the expectations for help? We have answered and clarified the policy. Cheers Dave
    2 points
  3. OMG! A 35K x 16K HDRI sky map of the Milkyway!!! How can you beat that!!! Dave
    1 point
  4. Thank you for the links. These examples are not looking realistic in my opinion, I prefere the original NASA images. Yes I checked the NASA archive and I found this interesting link. However I am not sure what is an .exr file and how can I use it to create my own HDRI Map? Also I would like to ask you about how to prevent performance issues when I create a detailed HDRI Map for the web? I never made a HDRI Map before so I am happy for any advice I can get. I know that there are a few different methods and one way to convert a large image into a cubemap with this tool. NASA also offers 3D Models if anyone is interested in this, unfortunately there are no HDRI Maps.
    1 point
  5. An interesting product that was just released by The Pixel Lab is a VDB data set of Nebula's. Might be useful if you want to replicate the battle in the Mutaran Nebula from Star Trek 2. Otherwise, a 360-degree sky map works best as given that nebulas are lightyears in size, chances are you won't be needing an animation that requires 3D parallax of the nebula as you move through space.
    1 point
  6. HDR images are not, generally speaking either small size or optimised for web use ! And high quality ones simply have to be massive ! But bandwidths can usually cope with that and of course they can be optimised like any other image. The issue is how much they can be optimised without losing all that tiny starry detail... I can't believe NASA hasn't got some HDRI action going on - have you checked out their archives yet ? CBR
    1 point
  7. Shawn Astrom: http://sastudios.xyz/store/galaxynebula
    1 point
  8. I posted the quetion at Cineversity too, got an answer from Dr Sassi. For the record: "My understanding is – that the joints that drive the points for PSD must be in the Driver list. With that, the resulting Joint-pose is part of the recorded PSD result. With two joints producing pose one and then in pose two, that would result in the need for a definition of each pose, as the angle for the Shoulder changes." I now have a PSD correction on the elbow with the shoulder and the forearm set as the driver and (very important) the PSD interpolation mode set to Global Strength in stead of Per Joint. "This mode will apply a deformation percentage based on the global delta variations of all the joints. All their delta values are averaged as a common strength value" the manual says.
    1 point
  9. One does not simply have “some” of a donut, or this is what happens !
    1 point
  10. Wow!! Congratulations. I have never met anyone who had a film nominated at Cannes. You know,.....Peter Jackson started out this way. Just saying. Actually, you are one up on him. He just crashed Cannes, set-up a table and started handing out copies of "Bad Taste" to anyone who walked by. You just have to admire the chutzpah!!! But then again, Steven Spielberg crashed the Universal lot and took over an office without anyone knowing until a producer for the original "Night Gallery" TV series gave him an assignment to direct an episode with Joan Crawford. Not a bad way to start. Morale of the story....I think you should crash Pixar and take over Lee Unkrich's office. (Toy Story 3, Coco) I understand he is not using it anymore since he retired in 2019. Dave
    1 point
  11. Please complete your profile so we know which version you are working with... 4 main stages to this: 1. Make sure the object you want to explode has loads of segments, then use Explosion deformer set to 0.001 strength to separate the polygons, and Current State to Object that and save the original in case you want to do a 1 frame visibility swap-out using it. 2. Put that new object into Fracture, set its mode to Explode Segments, and give it a Bullet (rigid body) dynamics tag with a collision mode of moving mesh. Pop to Project settings / dynamics and turn gravity down to zero. 3. Add Bullet Collider tag to the surrounding object and set its collision mode to static mesh. 4. Now, when you press play the segments in that object will react to whatever forces you throw at them. Use a positive attractor to suck them offstage and a negative one at object centre to explode them. Optionally add Turbulence or Wind forces. Animate the strength of those forces with keyframes throughout the animation to control things as you need... CBR
    1 point
  12. We haven’t gotten rid of any sales partners. Our support team is as big as ever and the same Maxon people are still on this forum. cheers Dave
    1 point
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