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Showing content with the highest reputation on 10/04/2022 in all areas

  1. Gotta keep an eye on Vector at all times 🙂 Thank you! The exterior shot has HDRI lighting (Shawn Astrom's Perfect Clouds) - the yellow/orange background ones are just straight up Corona area lights and the darker one with the tentacle are using HRDI studio light panels from Pingo. No illumination in the materials. SSS on almost everything and my trademark excessive use of Bloom and Glare 🙂 No saturation pump - just making the colors on the materials super saturated from the beginning - trying to find the balance.
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  2. I think he probably means Octane, because you hear that alot but my personal experience is very different. I absolutely love Octane, except for their lousy support, and have never had issues with stability, regardless of what I ever threw at it
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  3. The problem / duplicate object is this one. CBR
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  4. Here is a curl effect. Trickery but it is good enough 🙂 132_Curl.c4d
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  5. That 2 dimensionality shouldn't matter as Bullet system can deal with it, and even use it for aerodynamics if you tick the '2-sided' button therein. We should probably also mention Voronoi Fracture if you want solid chunks of object rather than flat pieces based on polygons. CBR
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  6. While Cerbera was on to it, I did this in R20. It got me by surprise that I couldn't fracture the object using PolyFx or Fracture. One thing you should have in mind is that these kind of effects can have unwanted results when toying with polygons as dynamic objects due to their 2-dimentionality. So I added a Cloth Surface object (you can use the Solidify Capsule in R23+) to all objects just to make sure the collision detection system works as expected. nuclear fission.c4d
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  7. Please complete your profile so we know which version you are working with... 4 main stages to this: 1. Make sure the object you want to explode has loads of segments, then use Explosion deformer set to 0.001 strength to separate the polygons, and Current State to Object that and save the original in case you want to do a 1 frame visibility swap-out using it. 2. Put that new object into Fracture, set its mode to Explode Segments, and give it a Bullet (rigid body) dynamics tag with a collision mode of moving mesh. Pop to Project settings / dynamics and turn gravity down to zero. 3. Add Bullet Collider tag to the surrounding object and set its collision mode to static mesh. 4. Now, when you press play the segments in that object will react to whatever forces you throw at them. Use a positive attractor to suck them offstage and a negative one at object centre to explode them. Optionally add Turbulence or Wind forces. Animate the strength of those forces with keyframes throughout the animation to control things as you need... CBR
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