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Showing content with the highest reputation on 10/03/2022 in all areas

  1. Today I had some spare minutes to toy around with Insydium's GPU-accelerated Nexus system. I was actually somewhat surprised. It's a really big and noticable performance gain. Things stay interactive for a loooot longer than I was used to. Here's an emitter with a birthrate of 10.000 and the new liquid solver. It stays interactive even at frame 400, where a lot of particles are in the scene. No Houdini competitor, of course, but for xParticles-users this update might be bigger than I initially thought. Further investigation necessary... btw 1, I rotated the landscape collider here, not the camera. This would have killed my old CPU-simulations 🙂 btw 2, a single 2080 Ti
    2 points
  2. Ohhh. Can I throw my JetFluids plugin into this thread? Does smoke/fire and fluid sims, on a budget. You can see more over on this thread:
    1 point
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