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Showing content with the highest reputation on 09/23/2022 in all areas

  1. You don't need a ceo to have a community, you just need people with a passion for something. The original 3 founders pretty much never posted or made themselves known, and yet places like postforum, cgtalk, c4dcafe and the german c4dtreff had nice communities there; people make communities, not ceos. The guy in charge was inconsequential. Now that Dave is here what has changed? You get a post once or twice a month and all it tends to contain is some tone deaf defence of a new shitty policy. Our studio has subbed. We didn't want to, saw no benefit and actively dislike them. But the writing was on the wall for several years watching anyone on a perpetual licence get screwed in every way imaginable, so we bought subscriptions due to having no other viable choice. Enjoying your MSA price? fuck you. Enjoying the cinversity plugins and tutorials? fuck you. Enjoying having the latest version? fuck you. Want a warning about R25 being the last perpetual so you can make an informed financial decision? Fuck you.
    8 points
  2. The thing to know about Cinema vs Houdini is that Cinema was designed from the ground up to be easy and intuitive for the non technically minded artist to use while Houdini was designed by technical engineers for technical engineers. In recent years Cinema has been teasing scene nodes in an attempt to attract Houdini type users while maintaining its reputation as an artist friendly tool, while Houdini has been trying to simplify itself to attract more Cinema type users while maintaining its reputation as a technical powerhouse. Houdini has a well deserved reputation of making hard things easy and easy things hard, while Cinema has a well deserved reputation of making everything it can do as simple as possible, but with the limitation that trying to fly too close to the speed of sound will see your Cinema 4D flight disintegrate into a ball of wreckage and fire and tears while the Houdini flight passes safely by and into hyperspace territory. And that's pretty much where things currently stand except that to date Maxon has delivered not at all on the scene node promise while Houdini is making slow but steady and sure progress toward approachability.
    3 points
  3. lol I still remember when I tried out Houdini a while back. Looking at a node, opening a dropdown, reading. "What the f*ck is a PolySoup?" Houdini has a couple of these really weird special words for things 😄
    1 point
  4. Welcome to the world of Houdini - inside joke ; ) - but I do agree with the overall sentiment ; )
    1 point
  5. @Jeff H1 During development you can always use something like extrude or similar to show the result. @srekthanks again. But I have to say. With some time I'd probably have been able to figure out "edge info" and how to iterate through all edges with the iterator and "Get Element". Getting the distance and creating the condition is basic programmings stuff. I would have been able to find that, too. But the nodes "Build", "Compose Container" and "Append Elements" are something I probably couldn't have found out by myself. Will have to check the docs on them. But still, something to wrap a brain around several times 😉 Anyway. I now have exactly the fish I wanted to eat. Hope to find the time to learn fishing in those waters myself a little more. Thanks again!!
    1 point
  6. Maxon is ignoring the fact that they need new users and students to grow. But they have shown a total lack of respect for those users: 1) They got rid of the cheaper versions of C4D (Prime and Bodypaint), 2) They started charging for student versions (while every other DCC student version is free), 3) They refuse to create a cheaper or free indie version, 4) And their subscription price is too high. Subscriptions can be attractive if they are really cheap. I gladly pay my Octane subscription because it is cheap. Adobe slashed piracy with their subscription because it is really cheap too (and they have different prices for different markets, taking in consideration the local cost of living). But Maxon subscription is ridiculous expensive. It's not worthy.
    1 point
  7. Sadly, I think you're being too generous Chris. It's sleazy, dishonorable and nasty to the nth degree. Maxon is a company I no longer want to do business with.
    1 point
  8. It's kind of sucky that they didn't use the most recent version to announce the end of perpetuals so people knew from then on this would be the last, rather than just all of a sudden not have perpetuals, say basically nothing about it, and have the previous year's be the last perpetual. It's a bit of a sleazy way of doing it imo.
    1 point
  9. Oh Patrick, you don't know how good you taste! sequel to the banana zombie, this is an old model that i pretty much completely over hauled to bring it up to standards, then made the hand, spoon and smooth peanut innards, the jar has real thickness as well as being a separate mesh from the peanut butter it's self and the middle label section. This one i'd love to print 😄 view full size for maximum awesomeness
    1 point
  10. Here is an capsule generator which sorts input objects based on their size (bounding box) and spreads them in linear fashion. It can sort in ascending and descending manner. This example shows how to work with multiple input objects. Here is the main graph There is an "algorithm" for sorting which is separate group, here is the graph 105_Sort_Objects_By_Size.c4d
    1 point
  11. 1 point
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