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Showing content with the highest reputation on 09/22/2022 in all areas

  1. If you have the scene open the node should be in the asset browser. There you can copy it to your default database in the prefs or any other. if you have an instance of the asset in the node editor you can choose from the menu to edit it in place or in an own editor. If you use it in the Object Manager you can find Edit in the context menu
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  2. I Noseman did something like this inspired from Entagma. He used Field-driven Vertex Maps to deform the big orbs' surface
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  3. That would be an excellent idea, and indeed has already been suggested... CBR
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  4. Are they keeping the receipts to show to their accountant at the end of each financial year to claim it back for tax / business reasons, or just a hobbyist chucking money away because they like mucking around in 3D. Bit of a difference and one of them probably 'needs' to do those things more than the other. I'm in Australia though so maybe people elsewhere can't claim software expenses on tax like we can.
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  5. Maxon will follow companies like Adobe, Autodesk and Foundry who have chosen not to yield to customer's frustrations on subscriptions, pricing, or the rise of other alternative software like Blender, Houdini, Fusion and so on. I added Foundry because they've overpriced Nuke, Mari, Katana and Hiero, driving the price up each year. NukeX is now $10,268. I bought it when it was around $6.5k about 5 years ago and recently stopped maintenance because the costs were going up by about $200 extra per year. There has been no earth-shattering development in Nuke over the past 5 years to warrant a $3,768 increase over that period of time. There's no reason why Maya sub should cost as much as it does, or even C4D for that matter, but it's what the market will bear. Blender isn't taking over the industry despite what the pundits stated about 5 years ago, and each year and each release since then *yawn*. If it DOES continue to eat up subscriptions for other software, it'll take at least another 3-4 years for numbers to potentially go negative and then maybe companies like Maxon and Autodesk will revisit. However, Blender isn't the only one developing. So are Maxon and Autodesk. They'll continue to do just enough to keep their base and maybe a bit more. The world said they were leaving Adobe when it announced CC and here we are years later and it hasn't happened. CC was launched in 2012 with about 500K subscribers. Prodesigntools did an analysis and determined there were 22mil subscribers in 2020 and around 26mil by the end of last year. So much for the "angsty taking your ball and going home" like most said they would do with Adobe. They've grown exponentially despite the few people that said they don't use CC anymore. Apparently lots of others are. Do these companies care? Of course not. World crisis? They don't care. They've already counted their subscribers for the next 1 1/2 to 2 years. They probably stopped forecasting perpetual license purchases about a year ago, which is why the phased it out now. Those sales were more sporadic and not worth it to them. Here's a fun article by WIBU Systems (used to have a Vray dongle made by them): https://www.wibu.com/magazine/keynote-articles/article/detail/the-many-opportunities-and-few-risks-of-software-subscriptions0.html
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  6. For some of us we cant just move on so easily as we have spent so much time getting proficient with C4D not to mention the plugins which in my case are super expensive. I feel at the least a proper announcement officially coming from Maxon should have been made, rather than hope this can slip off into the darkness as if nobody would notice and ask questions. R23 was a milestone in additions for character artists and had many additions that made this a very solid release. I was on r20 and for me this was a very bad place to leave my license. Im on r25, it has the new UI which is rather nice once you get used to it and it has some useful addition. I was so hoping that 2023 was available for perpetual upgrade as getting Redshift even the CPU version had Random walk which I had been waiting for two years. Symmetry again a long awaited feature. For character artists Maya Indie is the obvious choice as it comes with the full version of Arnold and Maya. Now Maya Creatives is out should you get some outsourced work on a project larger than 100k you can rent Creatives that does not have this limit. Again the bigger problem is learning it and getting proficient at it, then you got to get your plugins all over again. C4D has and is moving in a good pace and is getting the due attention its needed for some time, its a shame that they could not run Indie an license to replace perpetual in the least. Dan
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  7. It's kind of sucky that they didn't use the most recent version to announce the end of perpetuals so people knew from then on this would be the last, rather than just all of a sudden not have perpetuals, say basically nothing about it, and have the previous year's be the last perpetual. It's a bit of a sleazy way of doing it imo.
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  8. Way to set the stage with the big stuff 🙂 Since i am not an artist at all i have to start on a slightly lower level. Please find attached a paramettric Modeling function that creates a Groove from selected edges. As part of a modeling stack you can use it to create those grooves that can be found on nearly all surfaces somehow SciFi. It has options to subdivide and smooth the grooves to allow more organic shapes. Edge to Groove 01.c4d
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