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Showing content with the highest reputation on 09/21/2022 in all areas

  1. A new version of INSIDIUM Fused with NeXus has just been released. 🙂 You can download. 🙂
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  2. As a follow up to my argument above, remember that everything rests on just how well you can get your finished scenes out of future versions C4D into whatever perpetual license you are still have on your machine. Past experience has shown that a C4D export re-imported back into C4D always works better than an export from another DCC application. To re-prove that to myself, I worked with the Death Star Laser cannon (available in the downloads section) because I actually had to extensively remodel it because the FBX exported version that I purchased was horribly corrupted and needed complete remodeling. So that complete remodel was done in R23 and I wanted to see how well it would export and re-import into R19. R23 can export USD files, but R19 cannot import USD. So I went with FBX. The modelling, scene hierarchy, textures and tags imported into R19 perfectly! The reflectance was a little off, but all the textures were there across all channels. The Expresso controls were completely lost but those are replaced with far less work than if the model came in with corrupted geometry --- which it did not. Now in the future, I would be importing scenes from future C4D versions that had USD export into R23. As such, I would imagine that exporting as USD and importing USD would probably do much better with textures. Very encouraging. Dave
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  3. the other thing to remember too is you're not just subscribing to C4D. You have to pick a renderer since Maxon doesn't believe in giving you a working solid GPU renderer. You also have to buy a dynamics particle simulation solver (XP) because Maxon stopped development of TP about 10 years ago. FLIP and Fluids.... not in C4D. Buy that. Sculpting in C4D.. well you can, but they would rather you sub to Zbrush. Body Paint.. nah you need to sub to Mari, 3DCoat or Substance. Real UV manipulation.. need Rizom. UDIMs? Are you kidding.. not 100% supported via the UV editor. You need to "trick" it. Most of those require subs. There are also the extra plugins for C4D, many of which are around $30-100 and are only updated when a recompile is needed for a new version of C4D. That's old school premium pricing which needs to go away in this day and age. Sorry but $60 for a greeble plugin? Compare that to something like Blender's addon developers who charge routinely under $30, many close to $15 or so who are making the same kinds of plugins (eg. RandomFlow for Blender - $15.. updated about ever other week). It's not just the cost of the subscription to C4d but all the extras to help shore up the "vanilla" version of C4D for use in various productions. You can easily spend over $2K a year in subs to keep a C4D pipeline running (c4d, xp, renderer, zbr, paint, and more)
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  4. Hello! Fritz is right! The emissive effect is done by screen space global illumination. The clipping effect can be reduced with the overscan render setting. With this setting a larger area is rendered. Since this costs performance, it wasn't used in this demo-scene. The advantage of this method is you won't have to crop the image in post-production. Our team is aware of the need for special hair/fur rendering, which will be implemented in the future. Regarding skin, you can get nice results with the current SSS (see attachment). I guess that the implementation of real time ray tracing would bring this effect to the next level. Kind regards, Peter
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  5. Yep. Subscription can be a double edged sword: if it is cheap it can eliminate or reduce piracy (e.g. Adobe and Octane). But if it is expansive, it can increase it (my guess that's what will happen with Cinema 4D). That's not how it works for artists. You won't be successful trying to impose a Wall Street mentality to artists (and I say this as someone very successful in investing in stocks). We are artists, Cinema 4D is (or was) our main art making tool, like the pencil for an illustrator or a guitar for a musician. Ask those latter two if they would like to live in a world were they cannot own their main art making tool? They would hate it. Like we do.
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  6. I was a C4D user for over 10 years and I ditched the software when I switched my job. I am pretty much a hobbyist 3D-Artist at this point and I had no issues whatsoever switching to Blender. I just cannot justify the price Maxon is asking for. If they had an Indie pricing, which people have been asking for the second they announced the subscriptions, then maybe I would have come back. But I haven't been using C4D for so long now that I really don't care anymore. Anything I want to do I can do in Blender, and more. The only thing Blender sucks at, for my usecase, is MoGraph. There is just no competition here compared to C4D. It's sad but it is what it is. I'm not even surprised they got rid of perpetuals. They all do, once they go subscriptions. It was just a matter of time. At least it took them longer than Substance, which was less than two years until they completely scrapped the perpetuals. I'm just glad I jumped ship when I did.
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  7. You're welcome ! There is no image required for that file - I didn't do any texture work and all the displacement uses for its shader is standard Cinema noise. You do also have all the controls I do if you have S26, but I suspect the course you are following in Cineversity is for an older version, and there may be some differences. Click the black square to the right of the layer shader, which will open it and show you what is inside it... guess what you'll find there ?! CBR
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  8. From the album: 2022

    My take on the man of steel
    1 point
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