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Showing content with the highest reputation on 09/07/2022 in all areas

  1. for all those wishing for a material search, we made one for our work, everyone can get it here for a small fee to cover the coding costs: https://3dtools.info/shop/matfilter/ it is a real time interactive material search/filter tool for the c4d material manger we made, i use it everyday in any project:) cheers Stefan
    4 points
  2. As you can all imagine, I am delighted with this release - finally; the proper symmetry we have been asking for since... forever 🙂 It's a joy to use and real step up for Cinema in its journey towards modelling supremacy. It is more capable and flexible than any other symmetry system in any other software (that I have seen), and we have never been able to say that before !! There is a lot to love about this. First up - we don't need to cut stuff in half to make it symmetrical ! The fact that is a mode rather than a generator means we really can just get symmetry where we want it, and get rid of it when we don't with single button click or shortcut (ALT+W is the new one to remember !). What is particularly remarkable about it is the topological symmetry, which searches for symmetrical components in otherwise non-symmetry meshes, and allows you to work on symmetrical parts within them. And unlike other symmetry systems in other software, ours is not limited to transforms, and works with nearly all the modelling tools. Also doesn't break UVs ! Lovely stuff ! Important to think of new symmetry as a suite of tools within a mode, and important not to forget the helpfully flexible Symmetrize functions we now have, to instigate symmetry where it wasn't before, AND it can base that on existing symmetry hub settings ! Not only that but a pin-able hub, visible mirror planes and auto-detecting context (modelling vs sculpt) so that the same system can work with sculpting symmetry too. Don't like the yellow symmetry preview colour ? Change that in preferences 😉 So yep, that's me over the moon, and I think the devs have done a marvelous job here. While I am here I should also mention the addition of the 'draw behind' workplane option - no more annoying grids in front of your models !!! And those new soft bodies are pretty great too, but that's a post for another time... CBR
    3 points
  3. Some very fair arguments all around. Now while I don't specifically know how Maxon product development team works, based on the old posts by 3D-Kiwi and how I see software development proceed where I work (Cisco), I do believe that they have a multi-year product development timeline which they strictly follow. Within Maxon I am sure that there are Senior Software Architects who have a strong say into what makes sense regarding the order of implementing new features in that timeline. The architects take into account how to rewrite large segments of the code in an order which ensures stability throughout the entire code base while meeting the goals of the product managers in terms of the requested features in that timeline. This also does not mean they work serially as some parts of the code will have no impact on others (e.g.: will cloth dynamics impact sculpting? Probably not). Therefore, many different software branches can be created in which separate areas of the program are improved in parallel over time. Pretty sure that there are software branches under development for release we will not see in two to five years (most product development timelines fall within that range depending on the industry). While we all complain, Maxon did change the entire core of the program and still provided updates each year. That is like building a new engine on a train while that train is still barreling down the tracks. There were no derailments and more importantly it got done. That accomplishment proves that the process of laying out a well-thought-out product development timeline is the right way to go and a testament to Maxon's ability to do what some of their competitors failed to accomplish. Also note that every release requires a full QA audit and testing. Here I will speak from personal experience. Where I work, I implemented a full peer review for every software change made to our product test code regardless of the magnitude of the change. Everything went through that peer review using "Beyond Compare" (a program that shows changes in code line-by-line between old and new versions) because even changing something small could have an unintended consequence. The programmer could have fat fingered a space in a sub-routine that will never be called when testing the "intended" change. It just happened while they were paging through the code on the way to the area that needed to be worked on. So, you just can't change something like the color of checkmark and release it. If you open the code, everything needs to be reviewed. Therefore, to be efficient, even trivial changes need to be bundled with more major changes within its own software branch and all that gets a peer review. It is time consuming but necessary and it pays dividends in the long run. Therefore, changing the color of a checkmark was very easy to do and was probably done when the negative posts reached a much smaller number than the 271 listed. It was just that Maxon was NOT going to create a separate branch and go through a QA cycle for a checkmark color change. This also points to why plugin developers can implement changes faster than Maxon. Someone also made an excellent point about Maxon Labs. That needs to be brought back to address user complaints in the short term. Plugins don't need separate development branches or full code reviews to be released. Maxon Labs is a tremendous way to up their level of customer service outside of their release schedule. One other suggestion for Maxon: COMMUNICATE MORE. Not sure why a simple message like "Hey we heard you about that check mark color. It will be taken care of" needs to be such a secret. They don't even need to commit to anything other than "Here is what we have heard and are considering from our user base" followed by a long list of items. You see your pet peeve on that list, and you shut up. They did not commit to it but rather just agreed to consider it. Being heard is half the battle and goes a long to keeping the user base at a low simmer when it comes to complaints. Rick Barrett: I love it when you post on Core4D. As it seems the rate of your posts increases more prior to a new release announcement, I hope you are listening now. If so, please speak to re-invigorating Maxon Labs as a means to address user needs in the short term with work-flow plugins. Also, any guidance you can provide regarding whether or not Maxon will endeavor to prove that users are being heard via more open communications will be appreciated. Dave
    3 points
  4. I 100% get the frustration of seemingly simple requests never getting implemented. Honestly, I've got 100's "simple" requests sitting in the to-do list which im pretty sure will never see the light of day, some going back over 20 years. It seems that for the most part Maxon picks an area, then goes through the requests and implements what they can as an area gets re-written. What does bug is is often being told "X is old code, what you've asked for is impossible, it will have to wait until the re-write" only for someone to then bash out a plugin in a day or so which does exactly what we were just told was impossible. And I sort of get it. Maxon wants to write the code in a way which fundamentally works and won't break other features or cause a problem in the future, whilst the plugin dev is free to just hack together whatever works on the surface with no regard for future releases. Regarding Chad making a tweet and having it implemented straight away. 😄 The reality is that there's a beta forum thread with 271 posts from people all yelling to put the green checkmarks back in. Chad wasn't the only one unimpressed by the grey crusade
    3 points
  5. Don't think anyone has posted this here yet, so here is C4D Uber-meister Chris Schmidt showing us round the new goodies in rewardingly exhaustive detail as usual... CBR
    2 points
  6. We are definitely not only releasing 1 release per year
    2 points
  7. You had me on "Symmetry"!!! Finally! The ability of creating polygroups for Zbrush inside Cinema4D is great too. Congrats! P.S. But can we PLEASE get the original Cinema 4D colors back? At least as an option? The whole grey and purple is horrible and hard to read. Even people that liked the new UI dislike the new colors.
    2 points
  8. For the record, I want search for materials too. Unfortunately the material manager is really old code and I'm told we have to rewrite the whole thing to add it. Something we'll need to do anyway, but harder to fit on the roadmap...
    2 points
  9. Saw an interesting article about a controversy over AI generated art. Many people have expressed their disbelief about the capability of AI generating any worthy but as time passes things get more and more uncomfortable ... https://www.creativebloq.com/news/ai-art-wins-competition?utm_source=facebook.com&utm_content=computer-arts&utm_campaign=socialflow&utm_medium=social&fbclid=IwAR0M8lQ3q2OK1DYI6f1ayxhO-hnTUIc_kQg_lDFF4NShq_UXAGL5pOaQsps For anyone who didn't get the latest news, now DALL-E 2 has been released publicly for personal use and here's a link for a free online AI prompt image generator. https://huggingface.co/spaces/stabilityai/stable-diffusion
    1 point
  10. Not really. With Quad draw you can just paint points wherever you want and later create the polygons, just hovering over four points. Among other stuff. I'd love to be able to do this with the polypen. Polypen is good, but Quad Draw is easier to use and more powerful.
    1 point
  11. Bravo! Rocket Lasso comes through with another great video. The cloth stuff at the end was really impressive and the symmetry stuff is beautiful to see at long last. The Xpresso stuff would be the most impactful thing for me as it is so useful to be able to better see the relationship between driving and driven attributes and parameters in the mouseover and be able to both see and jump to links in the AM as well. Despite seemingly missing in action node developments, this looks like a great Cinema 4D update.
    1 point
  12. By default, it should not work. So you should be looking for a statement of it "working" rather than the oppposite. Also, plugins broke (again) in the recent release.
    1 point
  13. They did recently hire Joe Alter.
    1 point
  14. installed 2023 with new redshift. why is when i create a new material. it uses the old RS Material and not the new fancy RS Standard. and why cant I a assign that I want to use the new RS Standard as the default material type in preferences.
    1 point
  15. I would love to see a way to use blender plugisn in C4d 🙂 bodypaint gone replaced with Zbrush Paint redone Boole toole more dynamics updates GPU Xparticles purchased and intergrated faster viewport, more GPU optimizations more redshift integration more redshift materials includes all assets with redshift materials cvtoolbox installed by default redshift material stacking (this is coming, based on previous maxon demo) updated Hair engine/tools to make Blender fans jealous lol CAD /2D Drawing integration with dimensions Redshift Toon
    1 point
  16. Thanks @Jeff H1 Vaguely considered for then forgot about it. Let's try this!
    1 point
  17. Font filtering was added in 26. When the font popup is visible, just start typing and it'll filter to matching font names.
    1 point
  18. There is always a bit of heat in the forum every September over a new release and I have added to some of that heat in the past. But actions speak louder than words and therefore, I would like to provide some balance to the discussions that may follow in this thread. For those with perpetual licenses, do NOT just look at what is in R27. IHMO, R26 was an amazing game changer with all the modeling improvements and RS. So R27 will be the first-time perpetual license holders will be able to get their hands on those improvements as well. Now, from that perspective, my long-standing concerns since R21 with Maxon milking their user base in a subscription model and NOT providing meaningful updates are being proven to be completely UNFOUNDED. Again, actions speak louder than words and in the interest of fairly calling balls and strikes, let's look at the actions. Now R25 was a dark chapter but when you get through the hurdles of learning the new icons, the UI is a welcome addition, and R25 overall becomes more acceptable particularly against what came before and after that release (e.g. both R24 and R26 had some neat additions - they just weren't perpetually licensed releases and could not be fully enjoyed until R25 and the forthcoming R27). In whole this has caused R25 to fade from memory (though I would like to see more work done to replace missing icons). It also shows that while some releases may be lackluster, they are only lackluster for a time. R26 made up for it so I am willing to cut them a break should not all our expectations get met with each and every release. Maxon's actions have earned that trust (IMHO). More importantly and what should NOT go unnoticed is that the benefits of their acquisitions such as RS and Z-Brush are NOT only going to be felt by a Maxon One license holder. They are being integrated into C4D as well. To me that is huge as Maxon could easily have said NO to RS CPU or required you to export from C4D to Z-Brush for remeshing thus forcing you into the more expensive Maxon One plan. But they did not. They used those acquisition to make C4D better. You have to respect that. Now, is C4D perfect? Not yet. Will it become perfect with R27? Probably not. But I like the trajectory I have seen so far, and credit should be given where credit is due. Actions do speak louder than words after all. Dave
    1 point
  19. 1 point
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