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Showing content with the highest reputation on 09/06/2022 in all areas

  1. for all those wishing for a material search, we made one for our work, everyone can get it here for a small fee to cover the coding costs: https://3dtools.info/shop/matfilter/ it is a real time interactive material search/filter tool for the c4d material manger we made, i use it everyday in any project:) cheers Stefan
    2 points
  2. For the record, I want search for materials too. Unfortunately the material manager is really old code and I'm told we have to rewrite the whole thing to add it. Something we'll need to do anyway, but harder to fit on the roadmap...
    2 points
  3. Font filtering was added in 26. When the font popup is visible, just start typing and it'll filter to matching font names.
    2 points
  4. What i need I really wish maxon fix the imense bug list that is pilling up. If they need a bug list i can gladly send it although i've already sent many through support tickets. Capsule modifiers are also problematic with xrefs. Maxon needs to fix that. also, making preview renders through the picture viewer is very practical but it crashes a lot. That might be a split bug between maxon and nvidia, but its happening more often. better performance with subdivisions there are some issues with xpresso setups that show a certain result in the viewport but its completly different in the render what i wish Real Animation layers (not motion tags) . we need a system that allows animation through layers and changing the rig without the penalty of losing all animation vertex weight painting but with layers. it would help a lot skinning deformer using dual quartenion for better volume preservation ( spherical ) BUT without animated scale issues and better performance cheers
    2 points
  5. Even Apple is going to announce iphone rental by the end of the year with the Apple One (yes I know following Maxon). There are rumors they could extend that to ipads, the silly mac products and so on as logistics get ironed out. They stand to possibly gain an extra $800 or so over a 3 year period it typically takes to pay off an iphone. It is what it is. All companies have their plans and typically won't change as they forecast out and build milestones from it. Even Blender devs deciding to continually push for new half-baked features instead of pausing and creating more quality of life features. They're relying on addon devs to fix problems (which creates more problems when you have 30+ addons you have to keep up with for each .x.x.x release. Thinks break easily. Each company has their own vision and as customers we either work through it or find alternatives. Each company has their own issues too. I still look forward to tomorrow's announcements and probably won't check back on this thread but a new Cinema 4D 2023 thread created in News section. 🙂
    1 point
  6. The price difference between annual subscription licenses and perpetual license upgrades is enough to be painful but not enough to force anyone into subscriptions who hate the Software-as-a-Service (SaaS) paradigm. Honestly, I wish that Maxon just had a policy that said if you meet the following two requirements, you are entitled to one perpetual license upgrade at $950 from any past version to the current version: You had purchased a full perpetual license in the past. You have been a registered subscription license holder for X consecutive years. This is a win-win because it meets and addresses everyone's needs: It removes the primary concern with SaaS concerns that you no longer have access to your work should you decide to opt out of the subscription program. Should you decide to make that decision, you execute the option to upgrade to the current perpetual version before you leave. A win for the user. It still holds you to stay with C4D for a minimum of X years. In the world of Blender and a Houdini apprentice this is a win for Maxon. As I posted previously, I do have confidence that Maxon will continue to improve C4D so a subscription license will still net you meaningful features every year. Plus, you do get Cineversity and their on-line libraries of Assets which are pluses to the subscription program particularly as new releases do bring improvements. The big concern though is that all things have an end in life and at some point, in the future you may want to exit but still have access to your work with a current perpetual license. The big question though is what is X? How many years of consecutive subscription licenses do you need to participate in? Well, there is a range of years that need to be considered and that range depends on whether or not you want the new releases each year or not. If you don't want new releases each year, but instead decide to purchase a brand-new license at $3495 USD every X years, then the break-even point is 4 years ($3495/$950) for people who left the perpetual license program and ($3495/$720) 5 years for people who left the subscription license program. But if you were a perpetual license holder who decided to move to the subscription license program, the break-even point is even longer as that move only saves you ($950 - $720) $230 per year. So, the break-even point there is ($3495/$230) 16 years. That is too long! People who are committed against SaaS would do better to just not upgrade or subscribe every year and wait every 4 or 5 years to purchase a new license. This does not help Maxon as deferred spending means no revenue in any given year. Therefore, my win-win proposal. Maxon gets the revenue each year and people who are against SaaS get an exit strategy they can live with. I think X should be 5 years in this plan. Just a thought. Dave
    1 point
  7. I still wouldn't use cloth. Unless you need to seem ripples, folding and creases along the rubber gasket, its completely overkill for such a simple thing. Cerbera's approach will work convincingly in most situations, but I see that you need the cone to stay stiff so that the movement between the outer cone edge and the speaker housing can be emphasized to show what this new rubber gasket does. Depending on the gasket shape, I would just use 3 circle splines in a loft to make the shape, then a simple xpresso node to make the position of a null drive the position of one of the circle splines to match the cone edge. File attached. If the gasket shape is more complex and needs more splines, then I would use a posemorph tag, set one set of positions for the splines when the cone is in, and another for when the cone is out, then use the posemorph tag to animate back and forth between the two. speaker.c4d
    1 point
  8. Having some trouble visualising that without pictures I'm afraid, but if I get the general idea right I still think you'd be better using something like pose morph rather than trying actual cloth or softbody sims. I suspect it is unlikely you will be able to get exactly the precision joins you require using sims - they are too 'floaty' and hard to control in a way that non-sim approaches aren't. CBR
    1 point
  9. Sounds trivial but it’s something that continues to erk me, so I hope it gets addressed in the latest release and it’s the symmetry system. Still having to cut everything in half to mirror the other side and still be limited to only being able to modify one side of the mesh is more than tiresome for me, functionality similar to the true symmetry plug-in would be very welcome.
    1 point
  10. Please complete your profile so that we always know which version of the software you are running. Answers to questions vary greatly depending on version used ! OK it looks like you have copied a single model containing 2 bolts - presumably they came from a model that had collapsed symmetry at some point. Not sure why you mentioned nulls - there don't seem to be any. To fix this just select the object, go to Poly mode, grab the move tool and double click one bolt in the viewport (the one you don't want), which should select all its polys. Press delete with your mouse over the viewport. Now only one bolt should remain, but its axis may be incorrect, so you can sort that using the Axis Centre Dialogue. You should change that axis so that is at the base of the bolt, with Y pointing up. Yes to your second question as well. It is easy to get rows of bolts using splines generated from the underlying topology (using edge to spline function) driving cloners in Object mode. You can also place bolts directly on surfaces one at time where that is helpful using the Place Tool. CBR
    1 point
  11. From the album: Cinema 4D

    © Copyright © Magic Holo 2022

    1 point
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