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Showing content with the highest reputation on 08/25/2022 in all areas

  1. @Joseph Gorman As Elly mentioned in the introduction of that part of her presentation, this is a sneak peak of what's coming in the future.
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  3. OK, so you'd like to animate that text so it appears hand-written ? In that case you need to do one of 2 things for the main approach, and some additional things, which will improve stuff regardless of which approach you take. 1. If you want all of the word to appear in one go, and with one animation, then it needs to be a single continuous spline segment. 2. If it is not possible to connect all the letters into a single spline and get it looking how you want, then you will have no choice but to animate the sweep individually per letter, so that you can stagger them. You'll be needing a sweep object per letter in that case. So you need to do one of the above. But also. Change the intermediate points of your spline to 'uniform', which will make the writing animation a lot smoother and at more consistent speed along all points of it. Add or remove points in the sketched spline to make sure they are as evenly spaced as they can be. Do not let your sketched splines pass through each other - move the points in Z space and adjust their tangents, so they flow nicely behind or in front of the parts they cross. CBR
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  5. Of course you should charge. You're providing a business service! Work out what a render farm would charge, mark that up a reasonable amount - and that should give you a starting point.
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  6. Would be interesting to move Zbrush Core into C4d as native sculpt Nomad for Android is also only 25 EUR. I recently bought it and it is quite cool despite being far away from Zbrush
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  7. UVs are needed for deformations. If nothing will be deformed then projection is often the better option.
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  8. My biggest issue with the new UI are the new icons. The hot corners, tabs, and even the color scheme (while not 100% perfect in all cases) make great sense to me and are welcome additions. I struggle most with recognizing the new icons. One recommendation I have is for everyone to create their own custom layout as the act of placing commands where you want them is a great exercise in visually recognizing the icons that go with those commands. My biggest complaint though is that some icons are still missing. Not sure why the decision was made to throw out all the old icons if they were not all going to be replaced by a new icon. While the old icon may "clash" against the color pallet of the new UI, it is certainly less jarring than seeing the generic gear symbol all over your custom layout. Permission to use an analogy: Say you were replacing the windows of your house, but the contractor did not have enough of the new windows to finish the job. Would you let the contractor throw away all the old windows first and then use plywood to cover up the holes left by the missing new windows? No. What you would do is tell the contractor NOT to start until he has all the replacement windows available. Well, we have been waiting for new icons for over a year now. Dave
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  9. I use a custom UI, and i recommend everyone to custom their UI, in order to suit better each one's work. Both UIs from c4d, the new and the classic, are designed to be simple and multi purpose. However, there are a lot of good and usefull tools that are hidden in the middle of menus, tools that actually deserve to be in the main UI (i recall the transfer tool , among others). What really bothers me in these new versions is the missing icons . I really like some of the older icon display. I guess there is also many people that share the same opinion. In this case i think maxon did a terrible job by changing something that was working and that actually no one was complaining about. cheers
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  10. Hi everybody, we have recently updated C4D Tabs to version 1.3. Main reason was the release of C4D S26, of course. We had a bit of bad luck with the initial release of C4D Tabs, as we released it only a few days before Cinema 4D R25. Of course the new project tabs in R25 rendered the name providing feature of C4D Tabs kind of redundant. Why did we release it nevertheless? Works in C4D R17+ (so you can get a bit of R25 feeling in older versions) Session Management does not sound like much, but actually it is my preferred feature and it works independently of C4D Tabs' project switching (I mean, you do not need to use C4D Tabs dialog, if you do not want to). Everybody likes thumbnails 🙂 Check out C4D Tabs website or C4D Tabs plugin page here in Core4D. Cheers, Andreas NOTE: This announcement got tagged "Xpresso". C4D Tabs neither has something to do with Xpresso nor does make use of Xpresso. This is not done to mislead anyone. But setting a tag is required and "Xpresso" is the only tag to choose from...
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